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ghcjs-dom-0.2.3.0: src/GHCJS/DOM/JSFFI/Generated/WebGLShaderPrecisionFormat.hs

{-# LANGUAGE PatternSynonyms, ForeignFunctionInterface, JavaScriptFFI #-}
module GHCJS.DOM.JSFFI.Generated.WebGLShaderPrecisionFormat
       (js_getRangeMin, getRangeMin, js_getRangeMax, getRangeMax,
        js_getPrecision, getPrecision, WebGLShaderPrecisionFormat,
        castToWebGLShaderPrecisionFormat, gTypeWebGLShaderPrecisionFormat)
       where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, fmap, Show, Read, Eq, Ord)
import Data.Typeable (Typeable)
import GHCJS.Types (JSVal(..), JSString)
import GHCJS.Foreign (jsNull)
import GHCJS.Foreign.Callback (syncCallback, asyncCallback, syncCallback1, asyncCallback1, syncCallback2, asyncCallback2, OnBlocked(..))
import GHCJS.Marshal (ToJSVal(..), FromJSVal(..))
import GHCJS.Marshal.Pure (PToJSVal(..), PFromJSVal(..))
import Control.Monad.IO.Class (MonadIO(..))
import Data.Int (Int64)
import Data.Word (Word, Word64)
import GHCJS.DOM.Types
import Control.Applicative ((<$>))
import GHCJS.DOM.EventTargetClosures (EventName, unsafeEventName)
import GHCJS.DOM.Enums
 
foreign import javascript unsafe "$1[\"rangeMin\"]" js_getRangeMin
        :: WebGLShaderPrecisionFormat -> IO Int

-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat.rangeMin Mozilla WebGLShaderPrecisionFormat.rangeMin documentation> 
getRangeMin :: (MonadIO m) => WebGLShaderPrecisionFormat -> m Int
getRangeMin self = liftIO (js_getRangeMin (self))
 
foreign import javascript unsafe "$1[\"rangeMax\"]" js_getRangeMax
        :: WebGLShaderPrecisionFormat -> IO Int

-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat.rangeMax Mozilla WebGLShaderPrecisionFormat.rangeMax documentation> 
getRangeMax :: (MonadIO m) => WebGLShaderPrecisionFormat -> m Int
getRangeMax self = liftIO (js_getRangeMax (self))
 
foreign import javascript unsafe "$1[\"precision\"]"
        js_getPrecision :: WebGLShaderPrecisionFormat -> IO Int

-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat.precision Mozilla WebGLShaderPrecisionFormat.precision documentation> 
getPrecision :: (MonadIO m) => WebGLShaderPrecisionFormat -> m Int
getPrecision self = liftIO (js_getPrecision (self))