ghcjs-dom-0.2.2.0: src/GHCJS/DOM/JSFFI/Generated/WebGLDebugShaders.hs
{-# LANGUAGE PatternSynonyms, ForeignFunctionInterface, JavaScriptFFI #-}
module GHCJS.DOM.JSFFI.Generated.WebGLDebugShaders
(js_getTranslatedShaderSource, getTranslatedShaderSource,
WebGLDebugShaders, castToWebGLDebugShaders, gTypeWebGLDebugShaders)
where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, fmap, Show, Read, Eq, Ord)
import Data.Typeable (Typeable)
import GHCJS.Types (JSRef(..), JSString)
import GHCJS.Foreign (jsNull)
import GHCJS.Foreign.Callback (syncCallback, asyncCallback, syncCallback1, asyncCallback1, syncCallback2, asyncCallback2, OnBlocked(..))
import GHCJS.Marshal (ToJSRef(..), FromJSRef(..))
import GHCJS.Marshal.Pure (PToJSRef(..), PFromJSRef(..))
import Control.Monad.IO.Class (MonadIO(..))
import Data.Int (Int64)
import Data.Word (Word, Word64)
import GHCJS.DOM.Types
import Control.Applicative ((<$>))
import GHCJS.DOM.EventTargetClosures (EventName, unsafeEventName)
import GHCJS.DOM.Enums
foreign import javascript unsafe
"$1[\"getTranslatedShaderSource\"]($2)"
js_getTranslatedShaderSource ::
WebGLDebugShaders -> Nullable WebGLShader -> IO (Nullable JSString)
-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLDebugShaders.getTranslatedShaderSource Mozilla WebGLDebugShaders.getTranslatedShaderSource documentation>
getTranslatedShaderSource ::
(MonadIO m, FromJSString result) =>
WebGLDebugShaders -> Maybe WebGLShader -> m (Maybe result)
getTranslatedShaderSource self shader
= liftIO
(fromMaybeJSString <$>
(js_getTranslatedShaderSource (self) (maybeToNullable shader)))