ghcjs-dom-0.2.1.0: src/GHCJS/DOM/JSFFI/Generated/WebGLLoseContext.hs
{-# LANGUAGE PatternSynonyms, ForeignFunctionInterface, JavaScriptFFI #-}
module GHCJS.DOM.JSFFI.Generated.WebGLLoseContext
(js_loseContext, loseContext, js_restoreContext, restoreContext,
WebGLLoseContext, castToWebGLLoseContext, gTypeWebGLLoseContext)
where
import Prelude ((.), (==), (>>=), return, IO, Int, Float, Double, Bool(..), Maybe, maybe, fromIntegral, round, fmap, Show, Read, Eq, Ord)
import Data.Typeable (Typeable)
import GHCJS.Types (JSRef(..), JSString, castRef)
import GHCJS.Foreign (jsNull)
import GHCJS.Foreign.Callback (syncCallback, asyncCallback, syncCallback1, asyncCallback1, syncCallback2, asyncCallback2, OnBlocked(..))
import GHCJS.Marshal (ToJSRef(..), FromJSRef(..))
import GHCJS.Marshal.Pure (PToJSRef(..), PFromJSRef(..))
import Control.Monad.IO.Class (MonadIO(..))
import Data.Int (Int64)
import Data.Word (Word, Word64)
import GHCJS.DOM.Types
import Control.Applicative ((<$>))
import GHCJS.DOM.EventTargetClosures (EventName, unsafeEventName)
import GHCJS.DOM.Enums
foreign import javascript unsafe "$1[\"loseContext\"]()"
js_loseContext :: JSRef WebGLLoseContext -> IO ()
-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLLoseContext.loseContext Mozilla WebGLLoseContext.loseContext documentation>
loseContext :: (MonadIO m) => WebGLLoseContext -> m ()
loseContext self
= liftIO (js_loseContext (unWebGLLoseContext self))
foreign import javascript unsafe "$1[\"restoreContext\"]()"
js_restoreContext :: JSRef WebGLLoseContext -> IO ()
-- | <https://developer.mozilla.org/en-US/docs/Web/API/WebGLLoseContext.restoreContext Mozilla WebGLLoseContext.restoreContext documentation>
restoreContext :: (MonadIO m) => WebGLLoseContext -> m ()
restoreContext self
= liftIO (js_restoreContext (unWebGLLoseContext self))