ghcjs-dom-javascript-0.10.0.0: src/GHCJS/DOM/JSFFI/Generated/WebGLShaderPrecisionFormat.hs
{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE ForeignFunctionInterface, JavaScriptFFI #-}
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
-- | Generated by dom-gen from webgl1 (webref). Do not edit.
module GHCJS.DOM.JSFFI.Generated.WebGLShaderPrecisionFormat
(js_getRangeMin, js_getRangeMax, js_getPrecision, getRangeMin, getRangeMax, getPrecision, WebGLShaderPrecisionFormat(..), gTypeWebGLShaderPrecisionFormat)
where
import Prelude ((.), (==), (>>=), (<$>), (++), Bool(..), Maybe(..), IO, Int, Word, Double, Float)
import qualified Prelude as P
import Control.Monad (void)
import GHCJS.Types (JSVal, JSString)
import GHCJS.Foreign (jsUndefined, jsNull)
import GHCJS.DOM.Types
import qualified GHCJS.DOM.Types as Types
import GHCJS.DOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import GHCJS.DOM.JSFFI.Generated.Enums
foreign import javascript unsafe "(($1) => { return $1[\"rangeMin\"]; })"
js_getRangeMin :: WebGLShaderPrecisionFormat -> IO Int
-- | <https://developer.mozilla.org/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin MDN WebGLShaderPrecisionFormat.rangeMin documentation>
getRangeMin :: (MonadDOM m) => WebGLShaderPrecisionFormat -> m Int
getRangeMin self = liftDOM ((js_getRangeMin (self)))
foreign import javascript unsafe "(($1) => { return $1[\"rangeMax\"]; })"
js_getRangeMax :: WebGLShaderPrecisionFormat -> IO Int
-- | <https://developer.mozilla.org/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax MDN WebGLShaderPrecisionFormat.rangeMax documentation>
getRangeMax :: (MonadDOM m) => WebGLShaderPrecisionFormat -> m Int
getRangeMax self = liftDOM ((js_getRangeMax (self)))
foreign import javascript unsafe "(($1) => { return $1[\"precision\"]; })"
js_getPrecision :: WebGLShaderPrecisionFormat -> IO Int
-- | <https://developer.mozilla.org/docs/Web/API/WebGLShaderPrecisionFormat/precision MDN WebGLShaderPrecisionFormat.precision documentation>
getPrecision :: (MonadDOM m) => WebGLShaderPrecisionFormat -> m Int
getPrecision self = liftDOM ((js_getPrecision (self)))