ghcjs-dom-javascript-0.10.0.0: src/GHCJS/DOM/JSFFI/Generated/WEBGL_debug_shaders.hs
{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE ForeignFunctionInterface, JavaScriptFFI #-}
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
-- | Generated by dom-gen from WEBGL_debug_shaders (webref). Do not edit.
module GHCJS.DOM.JSFFI.Generated.WEBGL_debug_shaders
(js_getTranslatedShaderSource, getTranslatedShaderSource, getTranslatedShaderSource_, WEBGL_debug_shaders(..), gTypeWEBGL_debug_shaders)
where
import Prelude ((.), (==), (>>=), (<$>), (++), Bool(..), Maybe(..), IO, Int, Word, Double, Float)
import qualified Prelude as P
import Control.Monad (void)
import GHCJS.Types (JSVal, JSString)
import GHCJS.Foreign (jsUndefined, jsNull)
import GHCJS.DOM.Types
import qualified GHCJS.DOM.Types as Types
import GHCJS.DOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import GHCJS.DOM.JSFFI.Generated.Enums
foreign import javascript safe "(($1, $2) => { return $1[\"getTranslatedShaderSource\"]($2); })"
js_getTranslatedShaderSource :: WEBGL_debug_shaders -> WebGLShader -> IO JSString
-- | <https://developer.mozilla.org/docs/Web/API/WEBGL_debug_shaders/getTranslatedShaderSource MDN WEBGL_debug_shaders.getTranslatedShaderSource documentation>
getTranslatedShaderSource :: (MonadDOM m, FromJSString result) => WEBGL_debug_shaders -> WebGLShader -> m result
getTranslatedShaderSource self shader = liftDOM ((fromJSString <$> (js_getTranslatedShaderSource (self) (shader))))
-- | <https://developer.mozilla.org/docs/Web/API/WEBGL_debug_shaders/getTranslatedShaderSource MDN WEBGL_debug_shaders.getTranslatedShaderSource documentation>
getTranslatedShaderSource_ :: (MonadDOM m) => WEBGL_debug_shaders -> WebGLShader -> m ()
getTranslatedShaderSource_ self shader = liftDOM (void ((js_getTranslatedShaderSource (self) (shader))))