packages feed

ghcjs-dom-javascript-0.10.0.0: src/GHCJS/DOM/JSFFI/Generated/GamepadHapticActuator.hs

{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE ForeignFunctionInterface, JavaScriptFFI #-}
{-# LANGUAGE ImplicitParams, ConstraintKinds, KindSignatures #-}
{-# OPTIONS_GHC -fno-warn-unused-imports #-}
-- | Generated by dom-gen from gamepad (webref). Do not edit.
module GHCJS.DOM.JSFFI.Generated.GamepadHapticActuator
       (js_playEffect, js_reset, playEffect, playEffect_, reset, reset_, GamepadHapticActuator(..), gTypeGamepadHapticActuator)
       where
import Prelude ((.), (==), (>>=), (<$>), (++), Bool(..), Maybe(..), IO, Int, Word, Double, Float)
import qualified Prelude as P
import Control.Monad (void)
import GHCJS.Types (JSVal, JSString)
import GHCJS.Foreign (jsUndefined, jsNull)
import GHCJS.DOM.Types
import qualified GHCJS.DOM.Types as Types
import GHCJS.DOM.EventTargetClosures (EventName, unsafeEventName, unsafeEventNameAsync)
import GHCJS.DOM.JSFFI.Generated.Enums

foreign import javascript interruptible "(($1, $2, $3, $c) => { return $1[\"playEffect\"]($2, $3).then(function(s) { $c(null, s);}, function(e) { $c(e, null);}); })"
        js_playEffect :: GamepadHapticActuator -> JSVal -> JSVal -> IO (JSVal, JSVal)
-- | <https://developer.mozilla.org/docs/Web/API/GamepadHapticActuator/playEffect MDN GamepadHapticActuator.playEffect documentation>
playEffect :: (MonadDOM m) => GamepadHapticActuator -> GamepadHapticEffectType -> Maybe GamepadEffectParameters -> m GamepadHapticsResult
playEffect self type' params = liftDOM (((((toJSVal type') >>= \a2' -> (P.maybe (P.return jsUndefined) toJSVal params) >>= \a3' -> js_playEffect (self) a2' a3') >>= checkPromiseResult) >>= fromJSValUnchecked))

-- | <https://developer.mozilla.org/docs/Web/API/GamepadHapticActuator/playEffect MDN GamepadHapticActuator.playEffect documentation>
playEffect_ :: (MonadDOM m) => GamepadHapticActuator -> GamepadHapticEffectType -> Maybe GamepadEffectParameters -> m ()
playEffect_ self type' params = liftDOM (void ((((toJSVal type') >>= \a2' -> (P.maybe (P.return jsUndefined) toJSVal params) >>= \a3' -> js_playEffect (self) a2' a3') >>= checkPromiseResult)))

foreign import javascript interruptible "(($1, $c) => { return $1[\"reset\"]().then(function(s) { $c(null, s);}, function(e) { $c(e, null);}); })"
        js_reset :: GamepadHapticActuator -> IO (JSVal, JSVal)
-- | <https://developer.mozilla.org/docs/Web/API/GamepadHapticActuator/reset MDN GamepadHapticActuator.reset documentation>
reset :: (MonadDOM m) => GamepadHapticActuator -> m GamepadHapticsResult
reset self = liftDOM ((((js_reset (self)) >>= checkPromiseResult) >>= fromJSValUnchecked))

-- | <https://developer.mozilla.org/docs/Web/API/GamepadHapticActuator/reset MDN GamepadHapticActuator.reset documentation>
reset_ :: (MonadDOM m) => GamepadHapticActuator -> m ()
reset_ self = liftDOM (void (((js_reset (self)) >>= checkPromiseResult)))