geomancy-0.2.6.0: src/Geomancy/Vec2.hs
{-# LANGUAGE BlockArguments #-}
{-# LANGUAGE DataKinds #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE ViewPatterns #-}
-- | Specialized and inlined @V2 Float@.
module Geomancy.Vec2
( Vec2
, vec2
, withVec2
, pattern WithVec2
, fromTuple
, convert
, (^*)
, (^/)
, lerp
, dot
, normalize
) where
import Control.DeepSeq (NFData(rnf))
import Data.Coerce (Coercible, coerce)
import Data.MonoTraversable (Element, MonoFunctor(..), MonoPointed(..))
import Data.VectorSpace (VectorSpace)
import Foreign (Storable(..))
import Foreign.Ptr.Diff (peekDiffOff, pokeDiffOff)
import qualified Data.VectorSpace as VectorSpace
import Geomancy.Elementwise (Elementwise(..))
import Graphics.Gl.Block (Block(..))
import Geomancy.Gl.Funs (GlModf(..), GlNearest)
data Vec2 = Vec2
{-# UNPACK #-} !Float
{-# UNPACK #-} !Float
deriving (Eq, Ord, Show)
{-# INLINE vec2 #-}
vec2 :: Float -> Float -> Vec2
vec2 = Vec2
{-# INLINE withVec2 #-}
withVec2
:: Vec2
-> (Float -> Float -> r)
-> r
withVec2 (Vec2 a b) f = f a b
{-# INLINE convert #-}
convert :: Coercible v Vec2 => (Float -> a) -> (a -> a -> r) -> v -> r
convert f t v =
withVec2 (coerce v) \a b ->
t (f a) (f b)
pattern WithVec2 :: Float -> Float -> Vec2
pattern WithVec2 a b <- ((`withVec2` (,)) -> (a, b))
{-# COMPLETE WithVec2 #-}
{-# INLINE fromTuple #-}
fromTuple :: (Float, Float) -> Vec2
fromTuple (x, y) = vec2 x y
instance NFData Vec2 where
rnf Vec2{} = ()
type instance Element Vec2 = Float
instance MonoFunctor Vec2 where
{-# INLINE omap #-}
omap f v =
withVec2 v \x y ->
vec2 (f x) (f y)
instance MonoPointed Vec2 where
opoint x = vec2 x x
instance Elementwise Vec2 where
{-# INLINE emap2 #-}
emap2 f p0 p1 =
withVec2 p0 \x0 y0 ->
withVec2 p1 \x1 y1 ->
vec2
(f x0 x1)
(f y0 y1)
{-# INLINE emap3 #-}
emap3 f p0 p1 p2 =
withVec2 p0 \x0 y0 ->
withVec2 p1 \x1 y1 ->
withVec2 p2 \x2 y2 ->
vec2
(f x0 x1 x2)
(f y0 y1 y2)
{-# INLINE emap4 #-}
emap4 f p0 p1 p2 p3 =
withVec2 p0 \x0 y0 ->
withVec2 p1 \x1 y1 ->
withVec2 p2 \x2 y2 ->
withVec2 p3 \x3 y3 ->
vec2
(f x0 x1 x2 x3)
(f y0 y1 y2 y3)
{-# INLINE emap5 #-}
emap5 f p0 p1 p2 p3 p4 =
withVec2 p0 \x0 y0 ->
withVec2 p1 \x1 y1 ->
withVec2 p2 \x2 y2 ->
withVec2 p3 \x3 y3 ->
withVec2 p4 \x4 y4 ->
vec2
(f x0 x1 x2 x3 x4)
(f y0 y1 y2 y3 y4)
instance Num Vec2 where
{-# INLINE (+) #-}
Vec2 l1 l2 + Vec2 r1 r2 =
Vec2
(l1 + r1)
(l2 + r2)
{-# INLINE (-) #-}
Vec2 l1 l2 - Vec2 r1 r2 =
Vec2
(l1 - r1)
(l2 - r2)
{-# INLINE (*) #-}
Vec2 l1 l2 * Vec2 r1 r2 =
Vec2
(l1 * r1)
(l2 * r2)
{-# INLINE abs #-}
abs (Vec2 a b) =
Vec2 (abs a) (abs b)
{-# INLINE signum #-}
signum (Vec2 a b) =
Vec2 (signum a) (signum b)
{-# INLINE fromInteger #-}
fromInteger x = Vec2 x' x'
where
x' = fromInteger x
instance Fractional Vec2 where
{-# INLINE (/) #-}
Vec2 l1 l2 / Vec2 r1 r2 =
Vec2 (l1 / r1) (l2 / r2)
{-# INLINE recip #-}
recip (Vec2 a b) =
Vec2 (recip a) (recip b)
{-# INLINE fromRational #-}
fromRational x = Vec2 x' x'
where
x' = fromRational x
instance Floating Vec2 where
pi = opoint pi
exp = omap exp
log = omap log
sqrt = omap sqrt
sin = omap sin
cos = omap cos
asin = omap asin
acos = omap acos
atan = omap atan
sinh = omap sinh
cosh = omap cosh
asinh = omap asinh
acosh = omap acosh
atanh = omap atanh
(**) = emap2 (**)
{-# INLINE (^*) #-}
(^*) :: Vec2 -> Float -> Vec2
Vec2 a b ^* x =
Vec2
(a * x)
(b * x)
{-# INLINE (^/) #-}
(^/) :: Vec2 -> Float -> Vec2
Vec2 a b ^/ x =
Vec2
(a / x)
(b / x)
{-# INLINE lerp #-}
lerp :: Float -> Vec2 -> Vec2 -> Vec2
lerp alpha u v = u ^* alpha + v ^* (1 - alpha)
{-# INLINE dot #-}
dot :: Vec2 -> Vec2 -> Float
dot (Vec2 l1 l2) (Vec2 r1 r2) =
l1 * r1 + l2 * r2
{-# INLINE normalize #-}
normalize :: Vec2 -> Vec2
normalize v =
if nearZero q || nearZero (1 - q) then
v
else
let
Vec2 x y = v
in
Vec2 (x / l) (y / l)
where
q = dot v v
l = sqrt q
nearZero a = abs a <= 1e-6
instance Storable Vec2 where
{-# INLINE sizeOf #-}
sizeOf _ = 8
{-# INLINE alignment #-}
alignment _ = 8
{-# INLINE poke #-}
poke ptr v4 =
withVec2 v4 \a b -> do
pokeByteOff ptr 0 a
pokeByteOff ptr 4 b
{-# INLINE peek #-}
peek ptr = vec2
<$> peekByteOff ptr 0
<*> peekByteOff ptr 4
instance Block Vec2 where
type PackedSize Vec2 = 8
alignment140 _ = 8
sizeOf140 _ = 8
alignment430 = alignment140
sizeOf430 = sizeOf140
isStruct _ = False
read140 = peekDiffOff
write140 = pokeDiffOff
read430 = read140
write430 = write140
readPacked = read140
writePacked = write140
{-# INLINE alignment140 #-}
{-# INLINE sizeOf140 #-}
{-# INLINE alignment430 #-}
{-# INLINE sizeOf430 #-}
{-# INLINE isStruct #-}
{-# INLINE read140 #-}
{-# INLINE write140 #-}
{-# INLINE read430 #-}
{-# INLINE write430 #-}
{-# INLINE readPacked #-}
{-# INLINE writePacked #-}
instance VectorSpace Vec2 Float where
zeroVector = epoint 0
{-# INLINE (*^) #-}
a *^ v = v Geomancy.Vec2.^* a
{-# INLINE (^/) #-}
v ^/ a = v Geomancy.Vec2.^/ a
{-# INLINE (^+^) #-}
(^+^) = emap2 (+)
{-# INLINE (^-^) #-}
(^-^) = emap2 (-)
{-# INLINE negateVector #-}
negateVector = emap negate
{-# INLINE dot #-}
dot = Geomancy.Vec2.dot
{-# INLINE normalize #-}
normalize = Geomancy.Vec2.normalize
instance GlNearest Vec2
instance GlModf Vec2 Vec2 where
glModf v =
withVec2 v \vx vy ->
let
(xi, xf) = glModf vx
(yi, yf) = glModf vy
in
( vec2 (fromInteger xi) (fromInteger yi)
, vec2 xf yf
)