geomancy-0.2.2.3: src/Geomancy/Vec2.hs
{-# LANGUAGE BlockArguments #-}
{-# LANGUAGE PatternSynonyms #-}
{-# LANGUAGE ViewPatterns #-}
-- | Specialized and inlined @V2 Float@.
module Geomancy.Vec2
( Vec2
, vec2
, withVec2
, pattern WithVec2
, fromTuple
, (^*)
, (^/)
, lerp
, dot
, normalize
) where
import Control.DeepSeq (NFData(rnf))
import Foreign (Storable(..))
data Vec2 = Vec2
{-# UNPACK #-} !Float
{-# UNPACK #-} !Float
deriving (Eq, Ord, Show)
{-# INLINE vec2 #-}
vec2 :: Float -> Float -> Vec2
vec2 = Vec2
{-# INLINE withVec2 #-}
withVec2
:: Vec2
-> (Float -> Float -> r)
-> r
withVec2 (Vec2 a b) f = f a b
pattern WithVec2 :: Float -> Float -> Vec2
pattern WithVec2 a b <- ((`withVec2` (,)) -> (a, b))
{-# COMPLETE WithVec2 #-}
{-# INLINE fromTuple #-}
fromTuple :: (Float, Float) -> Vec2
fromTuple (x, y) = vec2 x y
instance NFData Vec2 where
rnf Vec2{} = ()
instance Num Vec2 where
{-# INLINE (+) #-}
Vec2 l1 l2 + Vec2 r1 r2 =
Vec2
(l1 + r1)
(l2 + r2)
{-# INLINE (-) #-}
Vec2 l1 l2 - Vec2 r1 r2 =
Vec2
(l1 - r1)
(l2 - r2)
{-# INLINE (*) #-}
Vec2 l1 l2 * Vec2 r1 r2 =
Vec2
(l1 * r1)
(l2 * r2)
{-# INLINE abs #-}
abs (Vec2 a b) =
Vec2 (abs a) (abs b)
{-# INLINE signum #-}
signum (Vec2 a b) =
Vec2 (signum a) (signum b)
{-# INLINE fromInteger #-}
fromInteger x = Vec2 x' x'
where
x' = fromInteger x
instance Fractional Vec2 where
{-# INLINE (/) #-}
Vec2 l1 l2 / Vec2 r1 r2 =
Vec2 (l1 / r1) (l2 / r2)
{-# INLINE recip #-}
recip (Vec2 a b) =
Vec2 (recip a) (recip b)
{-# INLINE fromRational #-}
fromRational x = Vec2 x' x'
where
x' = fromRational x
{-# INLINE (^*) #-}
(^*) :: Vec2 -> Float -> Vec2
Vec2 a b ^* x =
Vec2
(a * x)
(b * x)
{-# INLINE (^/) #-}
(^/) :: Vec2 -> Float -> Vec2
Vec2 a b ^/ x =
Vec2
(a / x)
(b / x)
{-# INLINE lerp #-}
lerp :: Float -> Vec2 -> Vec2 -> Vec2
lerp alpha u v = u ^* alpha + v ^* (1 - alpha)
{-# INLINE dot #-}
dot :: Vec2 -> Vec2 -> Float
dot (Vec2 l1 l2) (Vec2 r1 r2) =
l1 * r1 + l2 * r2
{-# INLINE normalize #-}
normalize :: Vec2 -> Vec2
normalize v =
if nearZero q || nearZero (1 - q) then
v
else
let
Vec2 x y = v
in
Vec2 (x / l) (y / l)
where
q = dot v v
l = sqrt q
nearZero a = abs a <= 1e-6
instance Storable Vec2 where
{-# INLINE sizeOf #-}
sizeOf _ = 8
{-# INLINE alignment #-}
alignment _ = 8
{-# INLINE poke #-}
poke ptr v4 =
withVec2 v4 \a b -> do
pokeByteOff ptr 0 a
pokeByteOff ptr 4 b
{-# INLINE peek #-}
peek ptr = vec2
<$> peekByteOff ptr 0
<*> peekByteOff ptr 4