gelatin-0.0.0.3: shaders/mask.frag
#version 330 core
uniform sampler2D mainTex;
uniform sampler2D maskTex;
in vec2 fuv;
out vec4 fragColor;
void main() {
vec4 color = texture(mainTex, fuv.st);
vec4 mask = texture(maskTex, fuv.st);
fragColor = vec4(color.rgb, color.a * mask.a);
}