gelatin-0.0.0.3: shaders/bezier.vert
// Loop-Blinn curve rendering
#version 330 core
layout(location = 0) in vec2 position;
layout(location = 1) in vec4 color;
layout(location = 2) in vec2 uv;
layout(location = 3) in vec3 bez;
uniform mat4 projection;
uniform mat4 modelview;
out vec3 fbez;
out vec4 fcolor;
out vec2 fuv;
void main() {
fbez = bez;
fuv = uv;
fcolor = color;
gl_Position = projection * modelview * vec4(position.xy, 0.0, 1.0);
}