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gelatin-0.0.0.3: shaders/2d.frag

#version 330 core
in vec4 fcolor;
in vec2 fuv;
out vec4 fragColor;

uniform bool hasUV;
uniform sampler2D sampler;


void main() {
    if (hasUV) {
        fragColor = texture(sampler, fuv.st);
    } else {
        fragColor = fcolor;
    }
}