fwgl-0.1.1.0: FWGL/Shader.hs
{-# LANGUAGE FlexibleContexts, RankNTypes, TypeFamilies #-}
module FWGL.Shader (
Shader,
VertexShader,
FragmentShader,
VertexShaderOutput(Vertex),
FragmentShaderOutput(Fragment),
Typeable,
AllTypeable,
ShaderType,
UniformCPU,
AttributeCPU,
Float,
Sampler2D,
V2(..),
V3(..),
V4(..),
M2(..),
M3(..),
M4(..),
CFloat,
CSampler2D,
CV2,
CV3,
CV4,
CM2,
CM3,
CM4,
negate,
fromInteger,
fromRational,
(*),
(/),
(+),
(-),
(^),
(&&),
(||),
(==),
(>=),
(<=),
(<),
(>),
abs,
sign,
sqrt,
texture2D,
STList((:-), N),
{-
(>>=),
(>>),
fail,
return,
get,
global,
put,
putVertex,
putFragment,
-}
(.),
id,
const,
flip,
($)
) where
import Data.Typeable (Typeable)
import qualified FWGL.Internal.GL as CPU
import FWGL.Shader.CPU (UniformCPU, AttributeCPU)
import FWGL.Shader.Language
import FWGL.Shader.Shader
import FWGL.Shader.Stages
import qualified FWGL.Vector as CPU
import Prelude ((.), id, const, flip, ($))
import qualified Prelude as CPU
type CFloat = CPU.Float
type CSampler2D = CPU.ActiveTexture
type CV2 = CPU.V2
type CV3 = CPU.V3
type CV4 = CPU.V4
type CM2 = CPU.M2
type CM3 = CPU.M3
type CM4 = CPU.M4