fsmActions-0.1: Data/FsmActions.hs
{- |
Finite state machines.
Here an 'FSM' is a map from symbols to actions. Symbols are parametric
(will usually be Strings or Chars). 'Action's specify the action of a
symbol on each state, and are represented as lists of transitions: one
per state. States are just numbers, from 0 to n, corresponding to
indices on transition lists in 'Action's. Then deterministic actions
are just Ints, identifying the state to transition to under that
action; nondeterministic actions are lists of Ints: all the states to
possibly transition to under that action.
-}
-- Copyright (c) 2009 Andy Gimblett - http://www.cs.swan.ac.uk/~csandy/
-- BSD Licence (see http://www.opensource.org/licenses/bsd-license.php)
module Data.FsmActions
(-- * Data types
State,
DestinationSet(..),
Action(..),
FSM(..),
Word(..),
-- * Simple FSM operations
states,
alphabet,
fsmAction,
-- * Well-formedness
WellFormed(..),
isWellFormed,
-- * Normalisation
normalise,
normaliseAction,
-- * Operations on actions
mkAction,
mkDAction,
append,
actionLookup,
action,
actionEquiv,
-- * Destination sets
destinationSet,
destinationEquiv,
-- * Identity
fsmIdentity,
-- * Determinism
isDAction,
isDFSM
) where
import Control.Arrow (second)
import Control.Monad
import qualified Data.List as L
import qualified Data.Map as M
-- | States are integers, counting from zero.
type State = Int
-- Could be parametric (as in HaLeX), but for now, YAGNI.
-- | Destination sets are just lists of 'State's.
newtype DestinationSet = DestinationSet {
destinations :: [State]
} deriving (Eq, Ord, Show)
-- | Actions are lists of 'DestinationSets', indexed by source
-- 'State'.
newtype Action = Action {
destinationSets :: [DestinationSet]
} deriving (Eq, Ord, Show)
-- | Finite state machine whose nodes are labelled with type sy.
newtype FSM sy = FSM {
unFSM :: M.Map sy Action
} deriving (Eq, Ord, Show)
-- | Words are lists of symbols.
newtype Word sy = Word [sy]
-- | Compute the list of states of the 'FSM'. Only really meaningful
-- if the FSM's well-formedness is not 'BadLengths'. With current
-- implementation, is just [0..n] for some n (or empty).
states :: FSM sy -> [State]
states fsm = case M.elems (unFSM fsm) of
((Action ds):_) -> [0..length ds-1]
_ -> []
-- | Compute the alphabet of an 'FSM'.
alphabet :: FSM sy -> [sy]
alphabet = M.keys . unFSM
-- | Look up a symbol's 'Action' in an 'FSM'
fsmAction :: Ord sy => sy -> FSM sy -> Maybe Action
fsmAction sy = M.lookup sy . unFSM
-- | An 'FSM' is well-formed if all its actions are the same length,
-- and none of its actions contain destinations which are out of
-- range.
data WellFormed sy
-- | 'FSM' is well-formed. (Carries an empty list: this is a slight
-- wart, as no cargo is necessary; unfortunately, fixing that
-- would require use of a GADT here, which seems excessive.)
= WellFormed [sy]
-- | Lengths of Actions in the 'FSM' don't all match. Carries a
-- sorted list of (symbol, 'Action' length) pairs, one for every
-- symbol in the alphabet of the 'FSM'.
| BadLengths [(sy, Int)]
-- | Some 'Action's contain out-of-range (negative or too-high)
-- destinations. Carries a sorted list of all such actions and
-- their corresponding symbols.
| BadActions [(sy, Action)]
deriving (Eq, Show)
-- | Check if an 'FSM' is well-formed or not.
isWellFormed :: Ord sy => FSM sy -> WellFormed sy
isWellFormed fsm =
if not $ allSame $ L.map snd actionLengths
then BadLengths (L.sort actionLengths)
else if not $ M.null badParts
then BadActions (L.sort $ M.toList badParts)
else WellFormed []
where -- All (symbol, Action length) pairs in FSM.
actionLengths = L.map (second aLength) (M.toList $ unFSM fsm)
-- Submap containing only Actions with bad destinations.
badParts = M.filter isBad $ unFSM fsm
-- Check if an Action has any bad destinations.
isBad a = any badDest (flatten a)
where -- Flatten lists of destination states in an Action.
flatten (Action xs) = L.concat $ map destinations xs
-- Check if a destination is bad (negative or too high).
badDest x = (x<0) || (x >= (length $ states fsm))
-- Compute the length of an action
aLength (Action xs) = length xs
-- Check if every element of a list is identical.
allSame :: Eq a => [a] -> Bool
allSame [] = True
allSame [_] = True
allSame (x:y:xs) = (x == y) && allSame (y:xs)
-- | Build an action given a nested list of destination states.
mkAction :: [[State]] -> Action
mkAction = Action . map DestinationSet
-- | Build a deterministic action given a list of destination states.
mkDAction :: [State] -> Action
mkDAction = Action . map (\x -> DestinationSet [x])
-- | Append two 'Action's, ie compute the 'Action' corresponding to
-- the application of the first followed by the second.
append :: Action -> Action -> Action
append (Action d1) a2 = Action $ map (flip appendAtState a2) d1
-- Given the 'DestinationSet' for some state, and an 'Action', compute
-- the 'DestinationSet' reached by following the 'Action' from each
-- each state in the 'DestinationSet', and collecting the results.
appendAtState :: DestinationSet -> Action -> DestinationSet
appendAtState (DestinationSet xs) a2 =
collect $ L.map destinations $ map (actionLookup a2) xs
where collect = DestinationSet . L.nub . L.sort . L.concat
-- | Compute the 'DestinationSet' reached by following some 'Action'
-- from some 'State'.
actionLookup :: Action -> State -> DestinationSet
actionLookup (Action ds) src = ds !! src
-- | Compute the 'Action' for some 'Word' over some 'FSM'. The word
-- might contain symbols outside the FSM's alphabet, so the result
-- could be Nothing.
action :: Ord sy => FSM sy -> Word sy -> Maybe Action
action fsm (Word syms) = foldM (liftMaybe append) (fsmIdentity fsm) actions
where actions :: [Maybe Action]
actions = map (flip M.lookup (unFSM fsm)) syms
liftMaybe :: (a -> a -> a) -> (a -> Maybe a -> Maybe a)
liftMaybe f x y = case y of Nothing -> Nothing
Just z -> Just $ f x z
-- | Test if two 'Word's are action-equivalent over some FSM.
actionEquiv :: Ord sy => FSM sy -> Word sy -> Word sy -> Bool
actionEquiv fsm w1 w2 = action fsm w1 == action fsm w2
-- | Compute the 'DestinationSet' for some 'Word' at some 'State' of
-- an 'FSM'. The word might contain symbols outside the FSM's
-- alphabet, or the state might be out of range, so the result could
-- be Nothing.
destinationSet :: Ord sy => FSM sy -> State -> Word sy -> Maybe DestinationSet
destinationSet fsm src word =
if (src >= 0) && (src < (length $ states fsm))
then case (action fsm word) of Just (Action ds) -> Just $ ds !! src
_ -> Nothing
else Nothing
-- | Test if two 'Word's are destination-equivalent at some 'State' of
-- an 'FSM'.
destinationEquiv :: Ord sy => FSM sy -> State -> Word sy -> Word sy -> Bool
destinationEquiv fsm src w1 w2 =
destinationSet fsm src w1 == destinationSet fsm src w2
-- | Compute the identity action for a given FSM.
fsmIdentity :: FSM sy -> Action
fsmIdentity = Action . map (\x -> DestinationSet [x]) . states
-- | Test if an 'Action' is deterministic or not.
isDAction :: Action -> Bool
isDAction (Action destSets) =
all (\x -> (length (destinations x) == 1)) destSets
-- | Compute whether an 'FSM' is deterministic or not.
isDFSM :: FSM sy -> Bool
isDFSM = L.all isDAction . M.elems . unFSM
-- | Normalise an 'FSM', i.e. normalise all its 'Actions'.
normalise :: FSM sy -> FSM sy
normalise = FSM . M.map normaliseAction . unFSM
-- Normalise an 'Action'. Ensures that all its 'DestinationSet's are
-- non-empty (empty ones becomes singleton transitions to self),
-- sorted, and free from redundancy.
normaliseAction :: Action -> Action
normaliseAction (Action destSets) =
Action $ L.map normDS $ zipWithIndex destSets
where -- If 'DestinationSet' is empty, replace it with a transition
-- to self. Otherwise, sort it and remove duplicates.
normDS :: (State, DestinationSet) -> DestinationSet
normDS (self, DestinationSet []) = DestinationSet [self]
normDS (_, DestinationSet x) = DestinationSet $ L.nub $ L.sort x
zipWithIndex :: [a] -> [(Int, a)]
zipWithIndex xs = zip [0..(length xs-1)] xs