friday-0.2.1.0: src/Vision/Image/Conversion.hs
{-# LANGUAGE BangPatterns
, MultiParamTypeClasses #-}
{-# OPTIONS_GHC -fno-warn-orphans #-}
-- 'Convertible' instances for conversions between pixel types.
module Vision.Image.Conversion (Convertible (..), convert) where
import Data.Convertible (Convertible (..), ConvertResult, convert)
import Data.Word
import qualified Data.Vector.Storable as VS
import Vision.Image.Grey.Type (GreyPixel (..))
import Vision.Image.HSV.Type (HSVPixel (..))
import Vision.Image.RGBA.Type (RGBAPixel (..))
import Vision.Image.RGB.Type (RGBPixel (..))
-- to Grey ---------------------------------------------------------------------
instance Convertible GreyPixel GreyPixel where
safeConvert = Right
{-# INLINE safeConvert #-}
instance Convertible HSVPixel GreyPixel where
safeConvert pix = (safeConvert pix :: ConvertResult RGBPixel)
>>= safeConvert
instance Convertible RGBAPixel GreyPixel where
safeConvert !(RGBAPixel r g b a) =
Right $ GreyPixel $ word8 $ int (rgbToGrey r g b) * int a `quot` 255
{-# INLINE safeConvert #-}
instance Convertible RGBPixel GreyPixel where
safeConvert !(RGBPixel r g b) =
Right $ GreyPixel $ rgbToGrey r g b
{-# INLINE safeConvert #-}
-- | Converts the colors to greyscale using the human eye colors perception.
rgbToGrey :: Word8 -> Word8 -> Word8 -> Word8
rgbToGrey !r !g !b = (redLookupTable VS.! int r)
+ (greenLookupTable VS.! int g)
+ (blueLookupTable VS.! int b)
{-# INLINE rgbToGrey #-}
redLookupTable, greenLookupTable, blueLookupTable :: VS.Vector Word8
redLookupTable = VS.generate 256 (\val -> round $ double val * 0.299)
greenLookupTable = VS.generate 256 (\val -> round $ double val * 0.587)
blueLookupTable = VS.generate 256 (\val -> round $ double val * 0.114)
-- to HSV ----------------------------------------------------------------------
instance Convertible HSVPixel HSVPixel where
safeConvert = Right
{-# INLINE safeConvert #-}
instance Convertible GreyPixel HSVPixel where
safeConvert pix = (safeConvert pix :: ConvertResult RGBPixel)
>>= safeConvert
instance Convertible RGBPixel HSVPixel where
-- Based on :
-- http://en.wikipedia.org/wiki/HSL_and_HSV#General_approach
safeConvert !(RGBPixel r g b) =
Right pix
where
(!r', !g', !b') = (int r, int g, int b)
!pix | r >= g && r >= b = -- r == max r g b
let !c = r' - min b' g'
!h = fixHue $ hue c b' g' -- Hue can be negative
in HSVPixel (word8 h) (sat c r') r
| g >= r && g >= b = -- g == max r g b
let !c = g' - min r' b'
!h = 60 + hue c r' b'
in HSVPixel (word8 h) (sat c g') g
| otherwise = -- b == max r g b
let !c = b' - min r' g'
!h = 120 + hue c g' r'
in HSVPixel (word8 h) (sat c b') b
-- Returns a value in [-30; +30].
hue 0 _ _ = 0
hue !c !left !right = (30 * (right - left)) `quot` c
sat _ 0 = 0
sat !c v = word8 $ (c * 255) `quot` v
-- Keeps the value of the hue between [0, 179].
-- As the Hue's unit is 2°, 180 is equal to 360° and to 0°.
fixHue !h | h < 0 = h + 180
| otherwise = h
instance Convertible RGBAPixel HSVPixel where
safeConvert pix = (safeConvert pix :: ConvertResult RGBPixel)
>>= safeConvert
-- to RGB ----------------------------------------------------------------------
instance Convertible RGBPixel RGBPixel where
safeConvert = Right
{-# INLINE safeConvert #-}
instance Convertible GreyPixel RGBPixel where
safeConvert !(GreyPixel pix) = Right $ RGBPixel pix pix pix
{-# INLINE safeConvert #-}
instance Convertible RGBAPixel RGBPixel where
safeConvert !(RGBAPixel r g b a) =
Right $ RGBPixel (withAlpha r) (withAlpha g) (withAlpha b)
where
!a' = int a
withAlpha !val = word8 $ int val * a' `quot` 255
{-# INLINE withAlpha #-}
{-# INLINE safeConvert #-}
instance Convertible HSVPixel RGBPixel where
-- Based on :
-- http://en.wikipedia.org/wiki/HSL_and_HSV#Converting_to_RGB
safeConvert !(HSVPixel h s v) =
Right $! case h `quot` 30 of
0 -> RGBPixel v (word8 x1') (word8 m)
1 -> RGBPixel (word8 (x2 60)) v (word8 m)
2 -> RGBPixel (word8 m) v (word8 (x1 60))
3 -> RGBPixel (word8 m) (word8 (x2 120)) v
4 -> RGBPixel (word8 (x1 120)) (word8 m) v
5 -> RGBPixel v (word8 m) (word8 (x2 180))
_ -> error "Invalid hue value."
where
(!h', v') = (int h, int v)
-- v is the major color component whereas m is the minor one.
!m = (v' * (255 - int s)) `quot` 255
-- Computes the remaining component by resolving the hue equation,
-- knowing v and m. x1 is when the component is on the right of the
-- major one, x2 when on the left.
x1 d = (d * m - d * v' + h' * v' - h' * m + 30 * m) `quot` 30
x1' = ( h' * v' - h' * m + 30 * m) `quot` 30 -- == x1 0
x2 d = (d * v' - d * m + h' * m - h' * v' + 30 * m) `quot` 30
{-# INLINE safeConvert #-}
-- to RGBA ---------------------------------------------------------------------
instance Convertible RGBAPixel RGBAPixel where
safeConvert = Right
{-# INLINE safeConvert #-}
instance Convertible GreyPixel RGBAPixel where
safeConvert !(GreyPixel pix) = Right $ RGBAPixel pix pix pix 255
{-# INLINE safeConvert #-}
instance Convertible HSVPixel RGBAPixel where
safeConvert pix = (safeConvert pix :: ConvertResult RGBPixel)
>>= safeConvert
instance Convertible RGBPixel RGBAPixel where
safeConvert !(RGBPixel r g b) = Right $ RGBAPixel r g b 255
{-# INLINE safeConvert #-}
-- -----------------------------------------------------------------------------
double :: Integral a => a -> Double
double = fromIntegral
int :: Integral a => a -> Int
int = fromIntegral
word8 :: Integral a => a -> Word8
word8 = fromIntegral