free-game-0.9: Graphics/UI/FreeGame/Data/Color.hs
{-# LANGUAGE Rank2Types #-}
-----------------------------------------------------------------------------
-- |
-- Module : Graphics.UI.FreeGame.Data.Color
-- Copyright : (C) 2013 Fumiaki Kinoshita
-- License : BSD-style (see the file LICENSE)
--
-- Maintainer : Fumiaki Kinsohita <fumiexcel@gmail.com>
-- Stability : provisional
-- Portability : non-portable
--
-- Colors and its operations
----------------------------------------------------------------------------
module Graphics.UI.FreeGame.Data.Color (
-- * The type
Color(..)
-- * Color operations
, blend
-- * Lenses
, _Red, _Green, _Blue, _Alpha, _8Bit
-- * Basic colors
, white, black, red, green, blue, yellow, cyan, magenta
) where
import Data.String
import Data.Char
import Data.Profunctor
import Data.Word
-- | A color that has red, green, blue, alpha as its component.
data Color = Color Float Float Float Float deriving (Show, Eq, Ord)
-- | @'_8Bit' :: Iso' 'Float' 'Word8'@
_8Bit :: forall p f. (Profunctor p, Functor f) => p Word8 (f Word8) -> p Float (f Float)
_8Bit = dimap (floor.(*255)) (fmap ((/255) . fromIntegral))
-- | @'_Red' :: Lens' 'Color' 'Float'@
_Red :: Functor f => (Float -> f Float) -> Color -> f Color
_Red f (Color r g b a) = fmap (\r' -> Color r' g b a) (f r)
-- | @'_Green' :: Lens' 'Color' 'Float'@
_Green :: Functor f => (Float -> f Float) -> Color -> f Color
_Green f (Color r g b a) = fmap (\g' -> Color r g' b a) (f g)
-- | @'_Blue' :: Lens' 'Color' 'Float'@
_Blue :: Functor f => (Float -> f Float) -> Color -> f Color
_Blue f (Color r g b a) = fmap (\b' -> Color r g b' a) (f b)
-- | @'_Alpha' :: Lens' 'Color' 'Float'@
_Alpha :: Functor f => (Float -> f Float) -> Color -> f Color
_Alpha f (Color r g b a) = fmap (\a' -> Color r g b a') (f a)
hf :: Char -> Float
hf x = fromIntegral (digitToInt x) / 15
hf' :: Char -> Char -> Float
hf' x y = fromIntegral (digitToInt x * 16 + digitToInt y) / 255
instance IsString Color where
fromString xs@[r,g,b,a] | all isHexDigit xs = Color (hf r) (hf g) (hf b) (hf a)
fromString xs@[r,g,b] | all isHexDigit xs = Color (hf r) (hf g) (hf b) 1
fromString xs@[r1,r0,g1,g0,b1,b0,a1,a0] | all isHexDigit xs = Color (hf' r1 r0) (hf' g1 g0) (hf' b1 b0) (hf' a1 a0)
fromString xs@[r1,r0,g1,g0,b1,b0] | all isHexDigit xs = Color (hf' r1 r0) (hf' g1 g0) (hf' b1 b0) 1
fromString x = error $ "Invalid color representation: " ++ x
-- | Blend two colors.
blend :: Float -> Color -> Color -> Color
blend t (Color r0 g0 b0 a0) (Color r1 g1 b1 a1) = Color
(r0 * (1 - t) + r1 * t)
(g0 * (1 - t) + g1 * t)
(b0 * (1 - t) + b1 * t)
(a0 * (1 - t) + a1 * t)
white :: Color
white = Color 1.0 1.0 1.0 1.0
black :: Color
black = Color 0.0 0.0 0.0 1.0
red :: Color
red = Color 1.0 0.0 0.0 1.0
green :: Color
green = Color 0.0 1.0 0.0 1.0
blue :: Color
blue = Color 0.0 0.0 1.0 1.0
yellow :: Color
yellow = Color 1.0 1.0 0.0 1.0
cyan :: Color
cyan = Color 0.0 1.0 1.0 1.0
magenta :: Color
magenta = Color 1.0 0.0 1.0 1.0