free-game-0.9.3.4: Graphics/UI/FreeGame/Types.hs
{-# LANGUAGE DeriveFunctor #-}
-----------------------------------------------------------------------------
-- |
-- Module : Graphics.UI.FreeGame.Types
-- Copyright : (C) 2013 Fumiaki Kinoshita
-- License : BSD-style (see the file LICENSE)
--
-- Maintainer : Fumiaki Kinoshita <fumiexcel@gmail.com>
-- Stability : provisional
-- Portability : non-portable
--
----------------------------------------------------------------------------
module Graphics.UI.FreeGame.Types (
BoundingBox(..),
inBoundingBox,
_TopLeft,
_TopRight,
_BottomLeft,
_BottomRight
) where
import Linear.V2
-- | 2D bounding box
data BoundingBox a = BoundingBox a a a a deriving (Show, Eq, Ord, Functor, Read)
-- | Determine whether the given point is in the 'BoundingBox'.
inBoundingBox :: Ord a => V2 a -> BoundingBox a -> Bool
inBoundingBox (V2 x y) (BoundingBox x0 y0 x1 y1) = x0 <= x && x <= x1 && y0 <= y && y <= y1
-- | @'_TopLeft' :: Lens' ('BoundingBox' a) ('V2' a)@
_TopLeft :: Functor f => (V2 a -> f (V2 a)) -> (BoundingBox a -> f (BoundingBox a))
_TopLeft f (BoundingBox x0 y0 x1 y1) = fmap (\(V2 x0' y0') -> BoundingBox x0' y0' x1 y1) (f (V2 x0 y0))
-- | @'_TopRight' :: Lens' ('BoundingBox' a) ('V2' a)@
_TopRight :: Functor f => (V2 a -> f (V2 a)) -> (BoundingBox a -> f (BoundingBox a))
_TopRight f (BoundingBox x0 y0 x1 y1) = fmap (\(V2 x1' y0') -> BoundingBox x0 y0' x1' y1) (f (V2 x1 y0))
-- | @'_BottomLeft' :: Lens' ('BoundingBox' a) ('V2' a)@
_BottomLeft :: Functor f => (V2 a -> f (V2 a)) -> (BoundingBox a -> f (BoundingBox a))
_BottomLeft f (BoundingBox x0 y0 x1 y1) = fmap (\(V2 x0' y1') -> BoundingBox x0' y0 x1 y1') (f (V2 x0 y1))
-- | @'_BottomRight' :: Lens' ('BoundingBox' a) ('V2' a)@
_BottomRight :: Functor f => (V2 a -> f (V2 a)) -> (BoundingBox a -> f (BoundingBox a))
_BottomRight f (BoundingBox x0 y0 x1 y1) = fmap (\(V2 x1' y1') -> BoundingBox x0 y0 x1' y1') (f (V2 x1 y1))