free-game-0.3.2.6: Graphics/FreeGame/Base.hs
{-# LANGUAGE FlexibleContexts, DeriveFunctor, FlexibleInstances #-}
-----------------------------------------------------------------------------
-- |
-- Module : Graphics.FreeGame.Base
-- Copyright : (C) 2012-2013 Fumiaki Kinoshita
-- License : BSD-style (see the file LICENSE)
--
-- Maintainer : Fumiaki Kinsohita <fumiexcel@gmail.com>
-- Stability : experimental
-- Portability : non-portable
--
-- Abstract structures that represents user interfaces
----------------------------------------------------------------------------
module Graphics.FreeGame.Base (
-- * Types
Game
,GameAction(..)
-- * Basic operations
,tick
,embedIO
,bracket
,quitGame
-- * Pictures
,Vec2(..)
,Color(..)
,Picture(..)
,transPicture
,drawPicture
-- * Inputs
,getButtonState
,getMousePosition
,getMouseWheel
-- * Settings
,GameParam(..)
,defaultGameParam
,getCurrentGameParam
-- * Deprecated
,askInput
,getMouseState
) where
import Control.Monad.Free
import Control.Monad
import Graphics.FreeGame.Data.Color
import Graphics.FreeGame.Data.Bitmap
import Graphics.FreeGame.Input
import Graphics.FreeGame.Internal.Finalizer
import Control.Monad.IO.Class
import Data.Vect
import Data.Void
infixr 5 `Translate`
infixr 5 `Rotate`
infixr 5 `Scale`
infixr 5 `Colored`
-- | 'Game' is a 'Monad' that abstracts user interfaces.
type Game = Free GameAction
instance MonadIO Game where
liftIO = embedIO
-- | A base for 'Game' monad.
data GameAction a
= Tick a
| EmbedIO (IO a)
| Bracket (Game a)
| DrawPicture Picture a
| GetButtonState Button (Bool -> a)
| GetMousePosition (Vec2 -> a)
| GetMouseWheel (Int -> a)
| GetGameParam (GameParam -> a)
| QuitGame
deriving Functor
-- | Finalize the current frame and refresh the screen.
tick :: MonadFree GameAction m => m ()
tick = wrap $ Tick (return ())
-- | Embed arbitrary 'IO' actions into a 'Game' monad.
embedIO :: MonadFree GameAction m => IO a -> m a
embedIO m = wrap $ EmbedIO $ liftM return m
-- | Run a Game monad in a Game monad. resources (e.g. pictures) will be released when inner computation is done.
bracket :: MonadFree GameAction m => Game a -> m a
bracket m = wrap $ Bracket $ liftM return m
-- | Break the current computation.
quitGame :: MonadFree GameAction m => m Void
quitGame = wrap QuitGame
-- | Draw a 'Picture'.
drawPicture :: MonadFree GameAction m => Picture -> m ()
drawPicture pic = wrap $ DrawPicture pic (return ())
-- | Is the specified 'Button' is pressed?
getButtonState :: MonadFree GameAction m => Button -> m Bool
getButtonState key = wrap $ GetButtonState key return
getMouseWheel :: MonadFree GameAction m => m Int
getMouseWheel = wrap $ GetMouseWheel return
getMousePosition :: MonadFree GameAction m => m Vec2
getMousePosition = wrap $ GetMousePosition return
-- | Get the game params that apply to the currently running game.
getCurrentGameParam :: MonadFree GameAction m => m GameParam
getCurrentGameParam = wrap $ GetGameParam return
-- | Lift a picture transformation into transformation of 'GameAction'
transPicture :: (Picture -> Picture) -> GameAction cont -> GameAction cont
transPicture f (DrawPicture p cont) = DrawPicture (f p) cont
transPicture _ x = x
-- | A 2D Picture.
data Picture
-- | A 'Bitmap' as a 'Picture'.
= Bitmap Bitmap
-- | Deprecated synonym for 'Bitmap'.
| BitmapPicture Bitmap
-- | A picture consist of some 'Picture's.
| Pictures [Picture]
-- | A picture that may have side effects(internal use only).
| PictureWithFinalizer (FinalizerT IO Picture)
-- | Rotated picture by the given angle (in degrees, counterclockwise).
| Rotate Float Picture
-- | Scaled picture.
| Scale Vec2 Picture
-- | A picture translated by the given coordinate.
| Translate Vec2 Picture
-- | Colored picture.
| Colored Color Picture
{-# DEPRECATED BitmapPicture "use Bitmap instead" #-}
-- | Parameters of the application.
data GameParam = GameParam
{ framePerSecond :: Int
, windowSize :: (Int, Int)
, windowTitle :: String
, windowed :: Bool
, cursorVisible :: Bool
, clearColor :: Color
, windowOrigin :: Vec2
} deriving Show
-- | 640*480(windowed), 60fps
defaultGameParam :: GameParam
defaultGameParam = GameParam 60 (640,480) "free-game" True True white (Vec2 0 0)
-- | Yields the mouse's state.
getMouseState :: MonadFree GameAction m => m MouseState
getMouseState = MouseState
`liftM` getMousePosition
`ap` askInput MouseLeft
`ap` askInput MouseMiddle
`ap` askInput MouseRight
`ap` getMouseWheel
{-# DEPRECATED getMouseState "use getMousePosition and getMouseWheel instead." #-}
-- | Deprecated synonym for 'getButtonState'.
askInput :: MonadFree GameAction m => Button -> m Bool
askInput = getButtonState
{-# DEPRECATED askInput "use getButtonState instead." #-}