free-game-0.3.0.2: Graphics/FreeGame/Util.hs
{-# LANGUAGE FlexibleContexts #-}
-----------------------------------------------------------------------------
-- |
-- Module : Graphics.FreeGame.Util
-- Copyright : (C) 2012 Fumiaki Kinoshita
-- License : BSD-style (see the file LICENSE)
--
-- Maintainer : Fumiaki Kinsohita <fumiexcel@gmail.com>
-- Stability : experimental
-- Portability : non-portable
--
----------------------------------------------------------------------------
module Graphics.FreeGame.Util (untickGame, randomness, degrees, radians, withRenderString, loadPictureFromFile) where
import Control.Applicative
import Control.Monad
import Control.Monad.Free
import qualified Control.Monad.Trans.Free as T
import Graphics.FreeGame.Base
import Graphics.FreeGame.Bitmap
import System.Random
import Data.Vect
import Data.Word
-- | Run a 'Game' as one frame.
untickGame :: Game a -> Game (Game a)
untickGame (Pure a) = Pure (Pure a)
untickGame (Free (Tick cont)) = Pure cont
untickGame (Free fm) = Free $ fmap untickGame fm
-- | Get a given range of value.
randomness :: (Random r, MonadFree GameAction m) => (r, r) -> m r
randomness r = embedIO $ randomRIO r
-- | Convert radians to degrees.
degrees :: Float -> Float
{-# INLINE degrees #-}
degrees x = x / pi * 180
-- | Convert degrees to radians.
radians :: Float -> Float
{-# INLINE radians #-}
radians x = x / 180 * pi
-- | Render the string by the given font and color, and pass it to the 'Game' computation.
withRenderString :: Font -> (Word8, Word8, Word8) -> String -> (Picture -> Game a) -> Game a
withRenderString font color str action = bracket $ render str 0 >>= action . Pictures
where
render [] _ = return []
render (c:cs) x = do
Just (b, o, h, w) <- embedIO $ charToBitmap font color c
(:) <$> Translate (Vec2 (x + w + o) h) <$> loadPicture b
<*> render cs (x + w)
-- | Create a 'Picture' from the given file.
loadPictureFromFile :: FilePath -> Game Picture
loadPictureFromFile = embedIO . loadBitmapFromFile >=> loadPicture