free-game-0.3.0.2: Graphics/FreeGame/Base.hs
{-# LANGUAGE FlexibleContexts #-}
-----------------------------------------------------------------------------
-- |
-- Module : Graphics.FreeGame.Base
-- Copyright : (C) 2012 Fumiaki Kinoshita
-- License : BSD-style (see the file LICENSE)
--
-- Maintainer : Fumiaki Kinsohita <fumiexcel@gmail.com>
-- Stability : experimental
-- Portability : non-portable
--
-- Abstract structures that represents user interfaces
----------------------------------------------------------------------------
module Graphics.FreeGame.Base (
-- * Types
Game
,GameAction(..)
-- * Basic operations
,tick
,embedIO
,bracket
-- * Pictures
,Picture(..)
,transPicture
,drawPicture
,loadPicture
-- * Inputs
,askInput
,getMouseState
-- * Settings
,GameParam(..)
,defaultGameParam
) where
import Control.Monad.Free
import Control.Monad
import Graphics.FreeGame.Bitmap
import Graphics.FreeGame.Input
import Data.Unique
import Data.Vect
type Game = Free GameAction
-- | A base for 'Game' monad.
data GameAction cont
= Tick cont
| EmbedIO (IO cont)
| Bracket (Game cont)
| DrawPicture Picture cont
| LoadPicture Bitmap (Picture -> cont)
| AskInput Key (Bool -> cont)
| GetMouseState (MouseState -> cont)
instance Functor GameAction where
fmap f (DrawPicture a cont) = DrawPicture a (f cont)
fmap f (LoadPicture a cont) = LoadPicture a (f . cont)
fmap f (AskInput a cont) = AskInput a (f . cont)
fmap f (GetMouseState cont) = GetMouseState (f . cont)
fmap f (EmbedIO m) = EmbedIO (fmap f m)
fmap f (Bracket m) = Bracket (fmap f m)
fmap f (Tick cont) = Tick (f cont)
-- | Finalize the current frame and refresh the screen.
tick :: MonadFree GameAction m => m ()
tick = wrap $ Tick (return ())
-- | Embed arbitrary 'IO' actions into a 'Game' monad.
embedIO :: MonadFree GameAction m => IO a -> m a
embedIO m = wrap $ EmbedIO $ liftM return m
-- | Run a Game monad in a Game monad. resources (e.g. pictures) will be released when inner computation is done.
bracket :: MonadFree GameAction m => Game a -> m a
bracket m = wrap $ Bracket $ liftM return m
-- | Draw a 'Picture'.
drawPicture :: MonadFree GameAction m => Picture -> m ()
drawPicture pic = wrap $ DrawPicture pic (return ())
-- | Create a 'Picture' from 'Bitmap'.
loadPicture :: MonadFree GameAction m => Bitmap -> m Picture
loadPicture img = wrap $ LoadPicture img return
-- | Is the specified 'Key' is pressed?
askInput :: MonadFree GameAction m => Key -> m Bool
askInput key = wrap $ AskInput key return
-- | Get the mouse's state.
getMouseState :: MonadFree GameAction m => m MouseState
getMouseState = wrap $ GetMouseState return
-- | Lift a picture transformation into transformation of 'GameAction'
transPicture :: (Picture -> Picture) -> GameAction cont -> GameAction cont
transPicture f (DrawPicture p cont) = DrawPicture (f p) cont
transPicture _ x = x
-- | A 2D Picture.
data Picture
-- | An abstract primitive image.
= Image Unique
-- | Combined picture from some pictures.
| Pictures [Picture]
-- | Rotated picture by the given angle (in degrees, counterclockwise).
| Rotate Float Picture
-- | Scaled picture.
| Scale Vec2 Picture
-- | A picture translated by the given coordinate.
| Translate Vec2 Picture
-- | Parameters of the application.
data GameParam = GameParam {
framePerSecond :: Int
,windowSize :: (Int, Int)
,windowTitle :: String
,windowed :: Bool
}
-- | 640*480(windowed), 60fps
defaultGameParam :: GameParam
defaultGameParam = GameParam 60 (640,480) "free-game" True