free-game-0.2.0.0: Graphics/FreeGame/Base.hs
{-# LANGUAGE ExistentialQuantification, FlexibleContexts, FlexibleInstances #-}
-----------------------------------------------------------------------------
-- |
-- Module : Graphics.FreeGame.Base
-- Copyright : (C) 2012 Fumiaki Kinoshita
-- License : BSD-style (see the file LICENSE)
--
-- Maintainer : Fumiaki Kinsohita <fumiexcel@gmail.com>
-- Stability : provisional
-- Portability : non-portable
--
-- Abstract structure that represents user interfaces
----------------------------------------------------------------------------
module Graphics.FreeGame.Base (
Game
,GameAction(..)
,GameParam(..)
,Picture(..)
,transPicture
,defaultGameParam
,tick
,playSound
,drawPicture
,loadPicture
,askInput
,loadSound
,embedIO
,bracket
,getRealTime
,resetRealTime
,randomness
) where
import Control.Monad.Free
import Control.Monad.Trans.Free (FreeT)
import Control.Monad
import Graphics.FreeGame.Bitmap
import Graphics.FreeGame.Input
import Graphics.FreeGame.Sound
import System.Random
import Data.Unique
type Game = Free GameAction
data GameAction cont
= Tick cont
| EmbedIO (IO cont)
| Bracket (Game cont)
| DrawPicture Picture cont
| LoadPicture Bitmap (Picture -> cont)
| PlaySound Sound cont
| LoadSound FilePath (Sound -> cont)
| AskInput Key (Bool -> cont)
| GetMouseState (MouseState -> cont)
| GetRealTime (Float -> cont)
| ResetRealTime cont
| forall a. Random a => Randomness (a, a) (a -> cont)
instance Functor GameAction where
fmap f (DrawPicture a cont) = DrawPicture a (f cont)
fmap f (LoadPicture a cont) = LoadPicture a (f . cont)
fmap f (PlaySound a cont) = PlaySound a (f cont)
fmap f (LoadSound a cont) = LoadSound a (f . cont)
fmap f (AskInput a cont) = AskInput a (f . cont)
fmap f (Randomness a cont) = Randomness a (f . cont)
fmap f (EmbedIO m) = EmbedIO (fmap f m)
fmap f (Bracket m) = Bracket (fmap f m)
fmap f (GetRealTime cont) = GetRealTime (f . cont)
fmap f (ResetRealTime cont) = ResetRealTime (f cont)
fmap f (Tick cont) = Tick (f cont)
-- | Finalize the current frame and refresh the screen.
tick :: MonadFree GameAction m => m ()
tick = wrap $ Tick (return ())
-- | Embed arbitrary 'IO' actions into a 'Game' monad.
embedIO :: MonadFree GameAction m => IO a -> m a
embedIO m = wrap $ EmbedIO $ liftM return m
-- | Run a Game monad in the Game monad. resources (pictures, sounds) will be released when inner computation is done.
bracket :: MonadFree GameAction m => Game a -> m a
bracket m = wrap $ Bracket $ liftM return m
-- | Draw a 'Picture'.
drawPicture :: MonadFree GameAction m => Picture -> m ()
drawPicture pic = wrap $ DrawPicture pic (return ())
-- | Create 'Picture' from 'Bitmap'.
loadPicture :: MonadFree GameAction m => Bitmap -> m Picture
loadPicture img = wrap $ LoadPicture img return
-- | Play 'Sound'.
playSound :: MonadFree GameAction m => Sound -> m ()
playSound sound = wrap $ PlaySound sound (return ())
-- | Create 'Sound' from file.
loadSound :: MonadFree GameAction m => FilePath -> m Sound
loadSound path = wrap $ LoadSound path return
-- | Is the specified key is pressed?
askInput :: MonadFree GameAction m => Key -> m Bool
askInput key = wrap $ AskInput key return
-- | Get the mouse's state.
getMouseState :: MonadFree GameAction m => m MouseState
getMouseState = wrap $ GetMouseState return
-- | Get elapsed time since program began or 'resetRealTime' was called.
getRealTime :: MonadFree GameAction m => m Float
getRealTime = wrap $ GetRealTime return
-- | Reset the elapsed time.
resetRealTime :: MonadFree GameAction m => m ()
resetRealTime = wrap $ ResetRealTime (return ())
-- | Get random value from specified range.
randomness :: (Random r, MonadFree GameAction m) => (r, r) -> m r
randomness r = wrap $ Randomness r return
-- | Apply the function to all pictures in 'DrawPicture'.
transPicture :: (Picture -> Picture) -> GameAction cont -> GameAction cont
transPicture f (DrawPicture p cont) = DrawPicture (f p) cont
transPicture _ x = x
-- | A 2D Picture.
data Picture
-- | An abstract image object.
= Image Unique
-- | Allow image transforming at Rotate/Scale.
| Transform Picture
-- | Don't allow image transforming at Rotate/Scale.
| NoTransform Picture
-- | Combined picture from some pictures.
| Pictures [Picture]
-- | Rotated picture counterclockwise by the given angle (in radians).
| Rotate Double Picture
-- | Scaled picture.
| Scale Double Picture
-- | A picture moved by the given coordinate.
| Translate (Double, Double) Picture
-- | Parameters of the application.
data GameParam = GameParam {
framePerSecond :: Int
,windowSize :: (Int, Int)
,windowTitle :: String
,windowed :: Bool
,randomSeed :: Maybe Int
}
defaultGameParam :: GameParam
defaultGameParam = GameParam 60 (640,480) "free-game" True Nothing