frag-1.1.2: frag.cabal
Name: frag
Version: 1.1.2
License: GPL
License-file: LICENSE
Synopsis: A 3-D First Person Shooter Game
Description: A fast and basic reimplementation of the Quake III Arena engine
in Haskell; supports many Quake III Arena maps.
Category: Game
Author: Mun Hon Cheong
Maintainer: dons@galois.com
Homepage: http://haskell.org/haskellwiki/Frag
Build-Type: Simple
Cabal-Version: >= 1.2
Tested-with: GHC==6.8.2
data-files: README,
README-leveleg
-- Graphics files
leveleg.bsp,
leveleg.cfg,
leveleg.med
tga/models/players/klesk/lower_default.skin,
tga/models/players/klesk/lower.md3
tga/models/players/klesk/head_default.skin,
tga/models/players/klesk/l_red.tga
tga/models/players/klesk/h_red.tga,
tga/models/players/klesk/animation.cfg
tga/models/players/klesk/head.md3,
tga/models/players/klesk/u_red.tga
tga/models/players/klesk/upper_default.skin,
tga/models/players/klesk/upper.md3
tga/models/weapons/railgun.shader,
tga/models/weapons/railgun.md3
tga/font.tga,
tga/7.tga,
tga/3.tga,
tga/4.tga,
tga/5.tga,
tga/2.tga
tga/crosshaira.tga,
tga/0.tga,
tga/hyphen.tga,
tga/9.tga,
tga/1.tga,
tga/6.tga
tga/tga/models/weapons/railgun4.tga,
tga/tga/models/weapons/railgun2.tga
tga/tga/models/weapons/railgun.tga,
tga/tga/models/weapons/railgun3.tga
tga/8.tga,
tga/textures/gothic_floor/q1metal7_99.tga
tga/textures/gothic_floor/largerblock3b3.tga,
tga/textures/gothic_floor/largerblock3b3dim.tga
tga/textures/e7/e7brickfloor01.tga,
tga/textures/e7/e7bmtrim.tga
tga/textures/e7/e7bricks01.tga,
tga/textures/e7/e7sbrickfloor.tga
tga/textures/e7/e7panelwood.tga,
tga/textures/e7/e7swindow.tga
tga/textures/e7/e7panelwood2.tga,
tga/textures/organics/dirt2.tga
tga/textures/common/trigger.tga,
tga/textures/common/clip.tga
tga/textures/skies/nitesky.tga,
tga/textures/gothic_trim/border7.tga
tga/textures/gothic_trim/pitted_rust3.tga,
tga/textures/gothic_trim/km_arena1tower4.tga
tga/textures/gothic_trim/wood2.tga,
tga/textures/gothic_trim/metalsupport4i_bit.tga
tga/textures/gothic_light/ironcrosslt2_10000.tga,
tga/textures/stone/pjrock6.tga
tga/textures/base_support/flat1_1.tga,
tga/textures/skin/pjwal2k.tga
tga/textures/gothic_wall/slateroofc.tga,
tga/textures/gothic_wall/proto_brik.tga
tga/textures/gothic_wall/oct20c.tga,
tga/textures/evil8_floor/e8cretefloor01b.tga
tga/textures/gothic_block/killblock.tga,
tga/textures/gothic_block/killblock_j2.tga
tga/textures/gothic_block/blocks15_blue.tga,
tga/textures/gothic_block/blocks11b.tga
tga/textures/gothic_block/blocks18d.tga,
tga/textures/gothic_block/blocks18b.tga
Executable frag
Main-is: Main.hs
Build-Depends: base==4.*, GLUT, OpenGL>=2.0, array, random
Hs-source-dirs: src
Ghc-options: -O2 -funbox-strict-fields -fvia-C -optc-O2
Extensions: BangPatterns,
FunctionalDependencies,
FlexibleInstances,
MultiParamTypeClasses,
TypeOperators,
Rank2Types