folly-clib-20250713.1537: folly/folly/io/coro/ServerSocket.h
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <optional>
#include <folly/ExceptionWrapper.h>
#include <folly/Expected.h>
#include <folly/SocketAddress.h>
#include <folly/io/async/AsyncServerSocket.h>
#include <folly/io/coro/Transport.h>
#if FOLLY_HAS_COROUTINES
namespace folly {
namespace coro {
//
// This server socket will accept connections on the
// same event base as the socket itself
//
class ServerSocket {
public:
ServerSocket(
std::shared_ptr<AsyncServerSocket> socket,
std::optional<SocketAddress> bindAddr,
uint32_t listenQueueDepth);
ServerSocket(ServerSocket&&) = default;
ServerSocket& operator=(ServerSocket&&) = default;
Task<std::unique_ptr<Transport>> accept();
void close() noexcept {
if (socket_) {
socket_->stopAccepting();
}
}
const AsyncServerSocket* getAsyncServerSocket() const {
return socket_.get();
}
private:
// non-copyable
ServerSocket(const ServerSocket&) = delete;
ServerSocket& operator=(const ServerSocket&) = delete;
std::shared_ptr<AsyncServerSocket> socket_;
};
} // namespace coro
} // namespace folly
#endif // FOLLY_HAS_COROUTINES