folly-clib-20250713.1537: folly/folly/io/async/ScopedEventBaseThread.h
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <memory>
#include <thread>
#include <folly/io/async/EventBase.h>
#include <folly/synchronization/Baton.h>
namespace folly {
class EventBaseManager;
template <class Iter>
class Range;
typedef Range<const char*> StringPiece;
/**
* ScopedEventBaseThread is a helper class that starts a new std::thread running
* an EventBase loop.
*
* The new thread will be started by the ScopedEventBaseThread constructor.
* When the ScopedEventBaseThread object is destroyed, the thread will be
* stopped.
*
* ScopedEventBaseThread is not CopyConstructible nor CopyAssignable nor
* MoveConstructible nor MoveAssignable.
*
* @refcode folly/docs/examples/folly/ScopedEventBaseThread.cpp
* @class folly::ScopedEventBaseThread
*/
class ScopedEventBaseThread : public IOExecutor, public SequencedExecutor {
public:
/**
* Default constructor, initializes with current EventBaseManager and empty
* thread name.
* @refcode folly/docs/examples/folly/ScopedEventBaseThread2.cpp
*/
ScopedEventBaseThread();
/**
* Initializes with current EventBaseManager and passed-in thread name.
*/
explicit ScopedEventBaseThread(StringPiece name);
/**
* Initializes with passed-in EventBaseManager and empty thread name.
*/
explicit ScopedEventBaseThread(EventBaseManager* ebm);
/**
* Initializes with passed-in EventBaseManager and thread name.
*/
explicit ScopedEventBaseThread(EventBaseManager* ebm, StringPiece name);
/**
* Initializes with passed-in EventBaseOptions, EventBaseManager and thread
* name.
*/
ScopedEventBaseThread(
EventBase::Options eventBaseOptions,
EventBaseManager* ebm,
StringPiece name);
~ScopedEventBaseThread() override;
/**
* Returns the event base of the thread.
* @methodset Observers
*/
EventBase* getEventBase() const { return &eb_; }
EventBase* getEventBase() override { return &eb_; }
/**
* Returns the ID of the thread.
* @methodset Observers
*/
std::thread::id getThreadId() const { return th_.get_id(); }
/**
* Returns the underlying implementation-defined thread handle.
* @methodset Observers
*/
std::thread::native_handle_type getNativeHandle() {
return th_.native_handle();
}
/**
* Runs the passed-in function on the event base of the thread.
*
* @param func Function to be run on event base of the thread.
* @methodset Operations
*/
void add(Func func) override { getEventBase()->add(std::move(func)); }
protected:
bool keepAliveAcquire() noexcept override {
return getEventBase()->keepAliveAcquire();
}
void keepAliveRelease() noexcept override {
getEventBase()->keepAliveRelease();
}
private:
ScopedEventBaseThread(ScopedEventBaseThread&& other) = delete;
ScopedEventBaseThread& operator=(ScopedEventBaseThread&& other) = delete;
ScopedEventBaseThread(const ScopedEventBaseThread& other) = delete;
ScopedEventBaseThread& operator=(const ScopedEventBaseThread& other) = delete;
EventBaseManager* ebm_;
union {
mutable EventBase eb_;
};
std::thread th_;
folly::Baton<> stop_;
};
} // namespace folly