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fltkhs-0.5.3.0: c-src/Fl_Float_InputC.h

#ifndef __FL_FLOAT_INPUT_C__
#define __FL_FLOAT_INPUT_C__
#ifdef __cplusplus
// always include the FL/*.H headers before local headers
// Fl_Widget is included transitively and needed for
// the callback mechanism included below to work.
#include "FL/Fl.H"
#include "FL/Fl_Float_Input.H"
#include "Fl_CallbackC.h"
EXPORT {
#endif
  /* Inherited from Fl_Widget */
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_handle,(fl_Float_Input self, int event));
  FL_EXPORT_C_HEADER(fl_Group,Fl_Float_Input_parent,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_parent,(fl_Float_Input float_input, fl_Group grp));
  FL_EXPORT_C_HEADER(uchar,Fl_Float_Input_type,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_type,(fl_Float_Input float_input, uchar t));

  FL_EXPORT_C_HEADER(int,Fl_Float_Input_x,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_y,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_w,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_h,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_align,(fl_Float_Input float_input, Fl_Align alignment));
  FL_EXPORT_C_HEADER(Fl_Align,Fl_Float_Input_align,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(Fl_Boxtype,Fl_Float_Input_box,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_box,(fl_Float_Input float_input, Fl_Boxtype new_box));
  FL_EXPORT_C_HEADER(Fl_Color,Fl_Float_Input_color,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_color,(fl_Float_Input float_input, Fl_Color bg));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_color_with_bg_sel,(fl_Float_Input float_input,Fl_Color bg, Fl_Color a));
  FL_EXPORT_C_HEADER(Fl_Color,Fl_Float_Input_selection_color,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_selection_color,(fl_Float_Input float_input, Fl_Color a));
  FL_EXPORT_C_HEADER(const char*,Fl_Float_Input_label,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_copy_label,(fl_Float_Input float_input, const char* new_label));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_label,(fl_Float_Input float_input, const char* text));
  FL_EXPORT_C_HEADER(Fl_Labeltype,Fl_Float_Input_labeltype,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_labeltype,(fl_Float_Input float_input, Fl_Labeltype a));
  FL_EXPORT_C_HEADER(Fl_Color,Fl_Float_Input_labelcolor,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_labelcolor,(fl_Float_Input float_input, Fl_Color c));
  FL_EXPORT_C_HEADER(Fl_Font,Fl_Float_Input_labelfont,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_labelfont,(fl_Float_Input float_input, Fl_Font c));
  FL_EXPORT_C_HEADER(Fl_Fontsize,Fl_Float_Input_labelsize,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_labelsize,(fl_Float_Input float_input, Fl_Fontsize pix));
  FL_EXPORT_C_HEADER(fl_Image,Fl_Float_Input_image,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_image,(fl_Float_Input float_input, fl_Image pix));
  FL_EXPORT_C_HEADER(fl_Image,Fl_Float_Input_deimage,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_deimage,(fl_Float_Input float_input, fl_Image pix));
  FL_EXPORT_C_HEADER(const char*,Fl_Float_Input_tooltip,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_copy_tooltip,(fl_Float_Input float_input, const char* text));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_tooltip,(fl_Float_Input float_input, const char* text));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_callback_with_user_data,(fl_Float_Input float_input, fl_Callback* cb, void* p));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_callback,(fl_Float_Input float_input, fl_Callback* cb));
  FL_EXPORT_C_HEADER(void*,Fl_Float_Input_user_data,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_user_data,(fl_Float_Input float_input, void* v));
  FL_EXPORT_C_HEADER(long,Fl_Float_Input_argument,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_argument,(fl_Float_Input float_input, long v));
  FL_EXPORT_C_HEADER(Fl_When,Fl_Float_Input_when,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_when,(fl_Float_Input float_input, uchar i));
  FL_EXPORT_C_HEADER(unsigned int,Fl_Float_Input_visible,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_visible_r,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_visible,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_clear_visible,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(unsigned int,Fl_Float_Input_active,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_active_r,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_activate,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_deactivate,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(unsigned int,Fl_Float_Input_output,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_output,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_clear_output,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(unsigned int,Fl_Float_Input_takesevents,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_changed,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_clear_changed,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_take_focus,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_visible_focus,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_clear_visible_focus,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_modify_visible_focus,(fl_Float_Input float_input, int v));
  FL_EXPORT_C_HEADER(unsigned int,Fl_Float_Input_visible_focus,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_do_callback,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_do_callback_with_widget_and_user_data,(fl_Float_Input float_input, fl_Widget w, long arg));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_do_callback_with_widget_and_default_user_data,(fl_Float_Input float_input, fl_Widget w));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_contains,(fl_Float_Input float_input, fl_Widget w));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_inside,(fl_Float_Input float_input, fl_Widget w));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_redraw,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_redraw_label,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(uchar,Fl_Float_Input_damage,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_clear_damage_with_bitmask,(fl_Float_Input float_input, uchar c));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_clear_damage,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_damage_with_text,(fl_Float_Input float_input, uchar c));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_damage_inside_widget,(fl_Float_Input float_input, uchar c, int x , int y , int w, int h));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_draw_label_with_xywh_alignment,(fl_Float_Input float_input, int x , int y , int w, int h, Fl_Align alignment));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_measure_label,(fl_Float_Input float_input, int* ww , int* hh));
  FL_EXPORT_C_HEADER(fl_Window,Fl_Float_Input_window,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(fl_Window,Fl_Float_Input_top_window,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(fl_Window ,Fl_Float_Input_top_window_offset,(fl_Float_Input float_input, int* xoff, int* yoff));
  FL_EXPORT_C_HEADER(fl_Group,Fl_Float_Input_as_group,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(fl_Gl_Window,Fl_Float_Input_as_gl_window,(fl_Float_Input float_input));
  /* Fl_Float_Input specific functions */
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_handle,(fl_Float_Input float_input, int event));
  FL_EXPORT_C(fl_Float_Input, Fl_Float_Input_New_WithLabel)(int x, int y, int w, int h, const char* label);
  FL_EXPORT_C(fl_Float_Input, Fl_Float_Input_New)(int x, int y, int w, int h);
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_Destroy,(fl_Float_Input float_input));

  FL_EXPORT_C_HEADER(void,Fl_Float_Input_resize,(fl_Float_Input float_input, int X, int Y, int W, int H));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_set_value,(fl_Float_Input float_input, const char*));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_set_value_with_length,(fl_Float_Input float_input, const char* text, int length));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_static_value,(fl_Float_Input float_input, const char* text));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_static_value_with_length,(fl_Float_Input float_input, const char* text, int length));
  FL_EXPORT_C_HEADER(const char*,Fl_Float_Input_value,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(Fl_Char,Fl_Float_Input_index,(fl_Float_Input float_input, int i));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_size,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_size,(fl_Float_Input float_input, int W, int H));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_maximum_size,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_maximum_size,(fl_Float_Input float_input, int m));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_position,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_mark,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_set_position_with_cursor_mark,(fl_Float_Input float_input,int p, int m));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_set_position_n_n,(fl_Float_Input float_input,int p));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_set_mark,(fl_Float_Input float_input,int m));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_replace,(fl_Float_Input float_input,int b, int e, const char *text));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_replace_with_ilen,(fl_Float_Input float_input,int b, int e, const char *text, int ilen));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_cut,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_cut_bytes,(fl_Float_Input float_input,int n));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_cut_range,(fl_Float_Input float_input,int a, int b));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_insert,(fl_Float_Input float_input,const char* t));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_insert_with_length,(fl_Float_Input float_input,const char* t, int l));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_copy,(fl_Float_Input float_input,int clipboard));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_undo,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_copy_cuts,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_shortcut,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_shortcut,(fl_Float_Input float_input,int s));
  FL_EXPORT_C_HEADER(Fl_Font,Fl_Float_Input_textfont,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_textfont,(fl_Float_Input float_input,Fl_Font s));
  FL_EXPORT_C_HEADER(Fl_Fontsize,Fl_Float_Input_textsize,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_textsize,(fl_Float_Input float_input,Fl_Fontsize s));
  FL_EXPORT_C_HEADER(Fl_Color,Fl_Float_Input_textcolor,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_textcolor,(fl_Float_Input float_input,Fl_Color n));
  FL_EXPORT_C_HEADER(Fl_Color,Fl_Float_Input_cursor_color,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_cursor_color,(fl_Float_Input float_input,Fl_Color n));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_input_type,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_input_type,(fl_Float_Input float_input,int t));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_readonly,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_readonly,(fl_Float_Input float_input,int b));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_wrap,(fl_Float_Input float_input));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_set_wrap,(fl_Float_Input float_input,int b));
  FL_EXPORT_C_HEADER(void,Fl_Float_Input_tab_nav,(fl_Float_Input float_input,int val));
  FL_EXPORT_C_HEADER(int,Fl_Float_Input_set_tab_nav,(fl_Float_Input float_input));
#ifdef __cplusplus
}
#endif
#endif /*#ifndef __FL_FLOAT_INPUT_C__*/