fltkhs-0.5.0.0: src/Graphics/UI/FLTK/LowLevel/SimpleCounter.chs
module Graphics.UI.FLTK.LowLevel.SimpleCounter
(
-- * Constructor
simpleCounterNew
-- * Hierarchy
--
-- $hierarchy
)
where
#include "Fl_ExportMacros.h"
#include "Fl_Types.h"
#include "Fl_CounterC.h"
import C2HS hiding (cFromEnum, cFromBool, cToBool,cToEnum)
import Foreign.C.Types
import Graphics.UI.FLTK.LowLevel.Fl_Types
import Graphics.UI.FLTK.LowLevel.Utils
import Graphics.UI.FLTK.LowLevel.Hierarchy
import qualified Data.Text as T
{# fun Fl_Simple_Counter_New as simpleCounterNew' { `Int',`Int',`Int',`Int' } -> `Ptr ()' id #}
{# fun Fl_Simple_Counter_New_WithLabel as simpleCounterNewWithLabel' { `Int',`Int',`Int',`Int', unsafeToCString `T.Text'} -> `Ptr ()' id #}
simpleCounterNew :: Rectangle -> Maybe T.Text -> IO (Ref SimpleCounter)
simpleCounterNew rectangle l'=
let (x_pos, y_pos, width, height) = fromRectangle rectangle
in case l' of
Nothing -> simpleCounterNew' x_pos y_pos width height >>=
toRef
Just l -> simpleCounterNewWithLabel' x_pos y_pos width height l >>=
toRef
-- $hierarchy
-- @
-- "Graphics.UI.FLTK.LowLevel.Widget"
-- |
-- v
-- "Graphics.UI.FLTK.LowLevel.Valuator"
-- |
-- v
-- "Graphics.UI.FLTK.LowLevel.Counter"
-- |
-- v
-- "Graphics.UI.FLTK.LowLevel.SimpleCounter"
-- @