fir-0.1.0.0: test/Tests/VertexInput/Overlap.hs
{-# LANGUAGE BlockArguments #-}
{-# LANGUAGE DataKinds #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE PartialTypeSignatures #-}
{-# LANGUAGE RebindableSyntax #-}
{-# LANGUAGE TypeApplications #-}
{-# LANGUAGE TypeOperators #-}
module Tests.VertexInput.Overlap where
-- fir
import FIR
import Math.Linear
------------------------------------------------
-- check overlap in vertex input
-- ( V 4 Double spilling into next location slot )
------------------------------------------------
-- pipeline input
type VertexInput
= '[ Slot 0 0 ':-> V 4 Double
, Slot 1 0 ':-> V 4 Float -- unused by the vertex shader but overlapping with the previous location
]
------------------------------------------------
-- vertex shader
type VertexDefs =
'[ "in" ':-> Input '[ Location 0 ] ( V 4 Double )
, "out" ':-> Output '[ Location 0 ] ( V 4 Float )
, "main" ':-> EntryPoint '[ ] Vertex
]
vertex :: ShaderModule "main" VertexShader VertexDefs _
vertex = shader do
vec <- get @"in"
put @"out" ( ( convert :: Code Double -> Code Float ) <$$> vec )
------------------------------------------------
-- fragment shader
type FragmentDefs =
'[ "in" ':-> Input '[ Location 0 ] ( V 4 Float )
, "out" ':-> Output '[ Location 0 ] ( V 4 Float )
, "main" ':-> EntryPoint '[ OriginUpperLeft ] Fragment
]
fragment :: ShaderModule "main" FragmentShader FragmentDefs _
fragment = shader do
put @"out" =<< get @"in"
------------------------------------------------
-- pipeline
shaderPipeline :: ShaderPipeline FilePath
shaderPipeline
= ShaderPipeline
$ StructInput @VertexInput @(Triangle List)
:>-> (vertex , "vertex.spv")
:>-> (fragment, "fragment.spv")