fir-0.1.0.0: test/Tests/VertexInput/Overlap.golden
test\Tests\VertexInput\Overlap.hs:59:5: error:
* Overlap at Location 1, Component 0:
- V 4 Double with Location 0, Component 0,
- V 4 Float with Location 1, Component 0.
* In the expression:
ShaderPipeline
$ StructInput @VertexInput @(Triangle List)
:>-> (vertex, "vertex.spv")
:>-> (fragment, "fragment.spv")
In an equation for `shaderPipeline':
shaderPipeline
= ShaderPipeline
$ StructInput @VertexInput @(Triangle List)
:>-> (vertex, "vertex.spv")
:>-> (fragment, "fragment.spv")
|
59 | = ShaderPipeline
| ^^^^^^^^^^^^^^^...
test\Tests\VertexInput\Overlap.hs:59:5: error:
* Overlap at Location 1, Component 0:
- V 4 Double with Location 0, Component 0,
- V 4 Float with Location 1, Component 0.
* In the expression:
ShaderPipeline
$ StructInput @VertexInput @(Triangle List)
:>-> (vertex, "vertex.spv")
:>-> (fragment, "fragment.spv")
In an equation for `shaderPipeline':
shaderPipeline
= ShaderPipeline
$ StructInput @VertexInput @(Triangle List)
:>-> (vertex, "vertex.spv")
:>-> (fragment, "fragment.spv")
|
59 | = ShaderPipeline
| ^^^^^^^^^^^^^^^...