fay-0.4.0.4: js/runtime.js
var True = true;
var False = false;
/*******************************************************************************
* Thunks.
*/
// Force a thunk (if it is a thunk) until WHNF.
function _(thunkish,nocache){
while (thunkish instanceof $) {
thunkish = thunkish.force(nocache);
}
return thunkish;
}
// Apply a function to arguments (see method2 in Fay.hs).
function __(){
var f = arguments[0];
for (var i = 1, len = arguments.length; i < len; i++) {
f = (f instanceof $? _(f) : f)(arguments[i]);
}
return f;
}
// Thunk object.
function $(value){
this.forced = false;
this.value = value;
}
// Force the thunk.
$.prototype.force = function(nocache){
return nocache
? this.value()
: this.forced
? this.value
: (this.forced = true, this.value = this.value());
};
/*******************************************************************************
* Constructors.
*/
// A constructor.
function Fay$$Constructor(){
this.name = arguments[0];
this.fields = Array.prototype.slice.call(arguments,1);
}
// Eval in the context of the Haskell bindings.
function Fay$$eval(str){
return eval(str);
}
/*******************************************************************************
* Monad.
*/
function Fay$$Monad(value){
this.value = value;
}
// >>
function Fay$$then(a){
return function(b){
return new $(function(){
_(a,true);
return b;
});
};
}
// >>=
function Fay$$bind(m){
return function(f){
return new $(function(){
var monad = _(m,true);
return f(monad.value);
});
};
}
var Fay$$unit = null;
// return
function Fay$$return(a){
return new Fay$$Monad(a);
}
/*******************************************************************************
* FFI.
*/
// Serialize a Fay object to JS.
function Fay$$serialize(type,obj){
type = _(type);
if(type) type = type[0].name;
if(type == "JsType"){
return function(){
return _(obj,true).value;
};
} else {
obj = _(obj);
if(type == "StringType" ||
(obj instanceof Fay$$Cons && typeof obj.car == 'string')){
var str = "";
while(obj instanceof Fay$$Cons) {
str += obj.car;
obj = _(obj.cdr);
}
return str;
} else if(type == "FunctionType" || typeof obj == 'function'){
return function(){
var out = obj;
for (var len = arguments.length, i = 0; i < len; i++){
if(typeof out != 'function') {
throw "Wrong number of arguments for callback: " + arguments.toString();
}
out = out(arguments[i]);
}
return _(out,true);
};
} else if(type == "ListType" || (obj instanceof Fay$$Cons)){
var arr = [];
while(obj instanceof Fay$$Cons) {
arr.push(Fay$$serialize(null,obj.car));
obj = _(obj.cdr);
}
return arr;
} // else if(type == "BoolType || obj == _(True) || obj == _(False)) {
// return obj == _(True);
// }
else {
return obj;
}
}
}
// Encode a value to a Show representation
function Fay$$encodeShow(x){
if (x instanceof $) x = _(x);
if (x instanceof Array) {
if (x.length == 0) {
return "[]";
} else {
if (x[0] instanceof Fay$$Constructor) {
if(x[0].fields.length > 0) {
var args = x.slice(1);
var fieldNames = x[0].fields;
return "(" + x[0].name + " { " + args.map(function(x,i){
return fieldNames[i] + ' = ' + Fay$$encodeShow(x);
}).join(", ") + " })";
} else {
var args = x.slice(1);
return "(" + [x[0].name].concat(args.map(Fay$$encodeShow)).join(" ") + ")";
}
} else {
return "[" + x.map(Fay$$encodeShow).join(",") + "]";
}
}
} else if (typeof x == 'string') {
return JSON.stringify(x);
} else if(x instanceof Fay$$Cons) {
return Fay$$encodeShow(Fay$$serialize(ListType,x));
} else if(x == null) {
return '[]';
} else {
return x.toString();
}
}
// Unserialize an object from JS to Fay.
function Fay$$unserialize(typ,obj){
if(typ == 'string' || typ == 'array' || typ == 'list')
return Fay$$list(obj);
else if(typ == 'bool')
return obj? True : False;
else if(typ == 'data') {
alert('Time to unserialize a data record!');
}
else return obj;
}
/*******************************************************************************
* Lists.
*/
// Cons object.
function Fay$$Cons(car,cdr){
this.car = car;
this.cdr = cdr;
}
// Make a list.
function Fay$$list(xs){
var out = null;
for(var i=xs.length-1; i>=0;i--)
out = new Fay$$Cons(xs[i],out);
return out;
}
// Built-in list cons.
function Fay$$cons(x){
return function(y){
return new Fay$$Cons(x,y);
};
}
// List index.
function Fay$$index(index){
return function(list){
for(var i = 0; i < index; i++) {
list = _(list).cdr;
}
return list.car;
};
}
/*******************************************************************************
* Numbers.
*/
// Built-in *.
function Fay$$mult(x){
return function(y){
return _(x) * _(y);
};
}
// Built-in +.
function Fay$$add(x){
return function(y){
return _(x) + _(y);
};
}
// Built-in -.
function Fay$$sub(x){
return function(y){
return _(x) - _(y);
};
}
// Built-in /.
function Fay$$div(x){
return function(y){
return _(x) / _(y);
};
}
/*******************************************************************************
* Booleans.
*/
// Are two values equal?
function Fay$$equal(lit1,lit2){
// Simple case
lit1 = _(lit1);
lit2 = _(lit2);
if(lit1 === lit2) {
return true;
}
// General case
if(lit1 instanceof Array) {
if(lit1.length!=lit2.length) return false;
for(var len = lit1.length, i = 0; i < len; i++) {
if(!Fay$$equal(lit1[i],lit2[i]))
return false;
}
return true;
} else if (lit1 instanceof Fay$$Cons) {
while(lit1 instanceof Fay$$Cons && lit2 instanceof Fay$$Cons && Fay$$equal(lit1.car,lit2.car))
lit1 = lit1.cdr, lit2 = lit2.cdr;
return (lit1 === null && lit2 === null);
} else return false;
}
// Built-in ==.
function Fay$$eq(x){
return function(y){
return Fay$$equal(x,y);
};
}
// Built-in /=.
function Fay$$neq(x){
return function(y){
return !(Fay$$equal(x,y));
};
}
// Built-in >.
function Fay$$gt(x){
return function(y){
return _(x) > _(y);
};
}
// Built-in <.
function Fay$$lt(x){
return function(y){
return _(x) < _(y);
};
}
// Built-in >=.
function Fay$$gte(x){
return function(y){
return _(x) >= _(y);
};
}
// Built-in <=.
function Fay$$lte(x){
return function(y){
return _(x) <= _(y);
};
}
// Built-in &&.
function Fay$$and(x){
return function(y){
return _(x) && _(y);
};
}
// Built-in ||.
function Fay$$or(x){
return function(y){
return _(x) || _(y);
};
}
/*******************************************************************************
* Mutable references.
*/
// Make a new mutable reference.
function Fay$$Ref(x){
this.value = x;
}
// Write to the ref.
function Fay$$writeRef(ref,x){
ref.value = x;
}
// Get the value from the ref.
function Fay$$readRef(ref,x){
return ref.value;
}
/*******************************************************************************
* Dates.
*/
function Fay$$date(str){
return window.Date.parse(str);
}
/*******************************************************************************
* Application code.
*/