fallingblocks-0.1.1: SplashController.hs
module SplashController where
import Graphics.UI.SDL as SDL
import Graphics.UI.SDL.TTF as TTF
import GameState
import GraphicsInfo
import GameController
handleSplashEvents :: [Event] -> GameState -> GameState
handleSplashEvents ((KeyUp _):_) gs = gs { curController = handleGameEvents,
curRenderer = renderGameState,
paused = False}
handleSplashEvents _ gs = gs
renderSplashScreen :: GameState -> IO ()
renderSplashScreen gs = do
let gri = grInfo gs
s = screen gri
title <- renderTextSolid (titlefont gri) "FALLING BLOCKS!" (Color 255 0 0)
blitSurface title Nothing s (Just (Rect 10 100 200 0))
subtext <- renderTextSolid (font gri) "press any key" (Color 255 0 0)
blitSurface subtext Nothing s (Just (Rect 60 150 200 0))
SDL.flip s
return ()