module Touch where
{-| This is an early version of the touch library. It will likely grow to
include gestures that would be useful for both games and web-pages.
# Touches
@docs Touch, touches
# Gestures
@docs taps
-}
import Signal (Signal)
import Native.Touch
import Time (Time)
{-| Every `Touch` has `xy` coordinates. It also has an identifier
`id` to distinguish one touch from another.
A touch also keeps info about the initial point and time of contact:
`x0`, `y0`, and `t0`. This helps compute more complicated gestures
like taps, drags, and swipes which need to know about timing or direction.
-}
type alias Touch =
{ x:Int
, y:Int
, id:Int
, x0:Int
, y0:Int
, t0:Time
}
{-| A list of ongoing touches. -}
touches : Signal (List Touch)
touches = Native.Touch.touches
{-| The last position that was tapped. Default value is `{x=0,y=0}`.
Updates whenever the user taps the screen.
-}
taps : Signal { x:Int, y:Int }
taps = Native.Touch.taps