elerea-1.0.0: FRP/Elerea.hs
{-|
Elerea (Eventless Reactivity) is a simplistic FRP implementation that
parts with the concept of events, and introduces various constructs
that can be used to define completely dynamic higher-order dataflow
networks. The user sees the functionality through a hybrid
monadic-applicative interface, where stateful signals can only be
created through a specialised monad, while most combinators are purely
applicative. The combinators build up a network of interconnected
mutable references in the background. The network is executed
iteratively, where each superstep consists of three phases: sampling,
aging, and finalisation. As an example, the following code is a
possible way to define an approximation of our beloved trig functions:
@
(sine,cosine) <- mdo
s <- integral 0 c
c <- integral 1 (-s)
return (s,c)
@
Note that @integral@ is not a primitive, it can be defined by the user
as a transfer function. A possible implementation that can be used on
any 'Fractional' signal looks like this:
@
integral x0 s = transfer x0 (\\dt x x0 -> x0+x*realToFrac dt) s
@
Head to "FRP.Elerea.Internal" for the implementation details. To get
a general idea how to use the library, check out the sources in the
@elerea-examples@ package.
-}
module FRP.Elerea
( DTime, Sink, Signal, SignalMonad
, createSignal, superstep
, external
, stateful, transfer, delay
, sampler, generator
, storeJust, toMaybe
, edge
, keepAlive, (.@.)
, (==@), (/=@), (<@), (<=@), (>=@), (>@)
, (&&@), (||@)
, signalDebug
) where
import Control.Applicative
import FRP.Elerea.Internal
infix 4 ==@, /=@, <@, <=@, >=@, >@
infixr 3 &&@
infixr 2 ||@
{-| A short alternative name for 'keepAlive'. -}
(.@.) :: Signal a -> Signal t -> Signal a
(.@.) = keepAlive
{-| The `edge` transfer function takes a bool signal and emits another
bool signal that turns true only at the moment when there is a rising
edge on the input. -}
edge :: Signal Bool -> SignalMonad (Signal Bool)
edge b = delay True b >>= \db -> return $ (not <$> db) &&@ b
{-| The `storeJust` transfer function behaves as a latch on a 'Maybe'
input: it keeps its state when the input is 'Nothing', and replaces it
with the input otherwise. -}
storeJust :: a -- ^ Initial output
-> Signal (Maybe a) -- ^ Maybe signal to latch on
-> SignalMonad (Signal a)
storeJust x0 s = transfer x0 store s
where store _ Nothing x = x
store _ (Just x) _ = x
{-| Point-wise equality of two signals. -}
(==@) :: Eq a => Signal a -> Signal a -> Signal Bool
(==@) = liftA2 (==)
{-| Point-wise inequality of two signals. -}
(/=@) :: Eq a => Signal a -> Signal a -> Signal Bool
(/=@) = liftA2 (/=)
{-| Point-wise comparison of two signals. -}
(<@) :: Ord a => Signal a -> Signal a -> Signal Bool
(<@) = liftA2 (<)
{-| Point-wise comparison of two signals. -}
(<=@) :: Ord a => Signal a -> Signal a -> Signal Bool
(<=@) = liftA2 (<=)
{-| Point-wise comparison of two signals. -}
(>=@) :: Ord a => Signal a -> Signal a -> Signal Bool
(>=@) = liftA2 (>=)
{-| Point-wise comparison of two signals. -}
(>@) :: Ord a => Signal a -> Signal a -> Signal Bool
(>@) = liftA2 (>)
{-| Point-wise OR of two boolean signals. -}
(||@) :: Signal Bool -> Signal Bool -> Signal Bool
(||@) = liftA2 (||)
{-| Point-wise AND of two boolean signals. -}
(&&@) :: Signal Bool -> Signal Bool -> Signal Bool
(&&@) = liftA2 (&&)