edge-0.9.1.0: Animation.hs
{-|
Module : Animation
Description : Classes for animation objects and sound processing functions
Copyright : (c) Christopher Howard, 2016
License : GPL-3
Maintainer : ch.howard@zoho.com
-}
module Animation where
import Prelude (Maybe(..), IO, ($), return, (>>=), (.), negate, (-), String, Float, Bool(..))
import Graphics.Gloss.Data.Picture (Picture(..))
import Data.WrapAround (WP, vectorRelation, WM, WP)
import Sound.ALUT (DistanceModel(InverseDistanceClamped), Source, ($=), play, stop, genObjectNames, buffer, sourcePosition, Vertex3(..), sourceRelative, referenceDistance, rolloffFactor, sourceGain, SourceRelative(..))
import GHC.Float ( double2Float )
import Data.Maybe (isNothing, fromJust)
import ResourceTracker
import Common
import Math
import Moving
class Animation a where
image :: a -> Time -> Picture
class Audible a where
processAudio :: a -> WP -> IO a
terminateAudio :: a -> IO a
{-
Note to self: I need to terminateAudio for the purpose of stopping sound
from Audible objects before they vanish (e.g., before a level change).
However, I am also concerned about the fact that the Sound.OpenAL API
doesn't seem to have any call for destroying a Source. I wonder if this is
handled automatically somehow, if I this will lead to a memory leak, with
Source objects accumulating in whatever system stores them.
-}
audioReferenceDistance = 300.0 :: Float
audioRolloffFactor = 3.0 :: Float
audioDistanceModel = InverseDistanceClamped
handSndSrc
:: a -- ^ the object
-> (a -> Bool) -- ^ func which checks if sound queued to play
-> (a -> Maybe Source) -- ^ func which retrieves source from object
-> (a -> a) -- ^ func which unqueues shot sound
-> (a -> RT) -- ^ func which gets resource tracker
-> String -- ^ name of sound file
-> (a -> Source -> a) -- ^ func which sets source in object
-> WP -- ^ listener center point
-> WM -- ^ wrap map shared between listener and object
-> (a -> WP) -- ^ func which receives center point of object
-> IO a
-- |Abstraction for playing a sound source when queued.
handSndSrc a f h i k e l m n q
= do if f a then g a else return a
where g b = do case h b of
Just x -> do sourcePosition x $= (Vertex3 (double2Float u)
(double2Float (-v)) 0)
play [x]
return (i b)
Nothing -> do j b >>= g
j d = do [c] <- genObjectNames 1
buffer c $= getSound (k d) e
referenceDistance c $= audioReferenceDistance
return (l d c)
(u, v) = vectorRelation n m (q a)
-- |Abstraction for terminating a sound source in an object.
termSndSrc
:: a -- ^ the object
-> (a -> Maybe Source) -- ^ func which retrieves source from object
-> IO a
termSndSrc a f = case f a of
Nothing -> return a
Just x -> do stop [x]
return a
-- |The angle of many images have to be rotated because of differing ideas
-- of angle orientation between my code and the gloss framework
reorient a b = Rotate ((double2Float . negate . radToDeg) a - 90) b
procOneTimeSnd
:: (Locatable a)
=> a -- ^ object
-> (a -> Maybe Source) -- ^ func that retrieves Source from object
-> WP -- ^ listener's center
-> (a -> RT) -- ^ func that retrieves object's resource tracker
-> String -- ^ name of sound file
-> Float -- ^ source gain
-> (a -> WM) -- ^ func that retrieves object's wrap map
-> (a -> Maybe Source -> a) -- ^ func that sets object's source
-> IO a
procOneTimeSnd s f a h d e i j =
if isNothing (f s)
then do c <- g s
let (x, y) = vectorRelation (i c) a (center c)
let b = fromJust $ f c
sourcePosition b $= Vertex3 (double2Float x) (double2Float (-y)) 0
play [b]
return c
else return s
where g t = do [u] <- genObjectNames 1
buffer u $= getSound (h t) d
sourceRelative u $= Listener
referenceDistance u $= audioReferenceDistance
rolloffFactor u $= audioRolloffFactor
sourceGain u $= e
return (j t (Just u))