edge-0.8: Updating.hs
module Updating where
import {-# SOURCE #-} AfterEffect ( AfterEffect )
import {-# SOURCE #-} Universe ( Arena )
-- Double is elapsed time in seconds
class InternallyUpdating a where
preUpdate :: a -> Double -> a
postUpdate :: a -> Double -> a
{-
Objects that exist temporarily or that may die after being wounded a certain
amount. Should be used for objects whose continued existence depends on some
internal variable, e.g., a lifeforce or countdown that may reach zero.
-}
class (InternallyUpdating a) => Transient a where
{- Whether or not the object should be removed from existence -}
expired' :: a -> Maybe [AfterEffect]
class (InternallyUpdating a) => SimpleTransient a where
expired :: a -> Bool
class Observant a where
updateVision :: a -> Arena -> a