packages feed

edge-0.8.2: Unit/Smart/Ninja.hs

module Unit.Smart.Ninja ( Ninja(..)
                        , new
                        ) where

import Data.WrapAround
import Animation
import Graphics.Gloss.Data.Picture
import Graphics.Gloss.Data.Color
import GHC.Float
import Trigonometry
import ResourceTracker
import Updating
import qualified Moving as M
import Combat
import qualified Projectile.Blade as P.Blade
import AfterEffect
import qualified AfterEffect.SimpleExplosion as SimpleExplosion
import Data.Maybe
import Universe hiding (wrapMap, resourceTracker)
import qualified Universe as U
import Sound.ALUT
import Common

radialVelocity = pi/2 -- radians per second

maxVelocityMag = 200.0

kamikazeDamage = 8.0

maxIntegrity = 2

accelerationRate = 200.0

adjAngle = pi / 8

shotDelay = 5.0

data Ninja = Ninja { angle :: Angle -- radians
                   , velocity :: Velocity
                   , center :: WrapPoint
                   , idealTargetLocation :: Maybe WrapPoint
                   , wrapMap :: WrapMap
                   , launchTube :: [Projectile]
                   , sinceLastShot :: Time
                   , integrity :: Double
                   , vision :: Maybe Arena
                   , resourceTracker :: ResourceTracker
  
                   -- Sound
                   , queueShotSound :: Bool
                   , shotSoundSource :: Maybe Source
                   }

instance Audible Ninja where

  processAudio self lcenter =
    do self' <- if isNothing (shotSoundSource self)
                  then initializeShotSoundSource self
                  else return self
       if not (queueShotSound self)
               then return self'
               else do let (x, y) = vectorRelation
                                      (wrapMap self)
                                      (lcenter)
                                      (center self)
                       let s = fromJust $ shotSoundSource self
                       sourcePosition s $= (Vertex3 (double2Float x)
                                                    (double2Float (-y))
                                                    0)
                       play [s]
                       return self' { queueShotSound = False }

  terminateAudio self =
    if isNothing (shotSoundSource self)
      then return self
      else do stop [fromJust (shotSoundSource self)]
              return self

initializeShotSoundSource self =
  do [source] <- genObjectNames 1
     buffer source $= getSound (resourceTracker self) "energy-shot-02.wav"
     -- ...
     sourceRelative source $= Listener
     referenceDistance source $= audioReferenceDistance
     rolloffFactor source $= audioRolloffFactor
     return self { shotSoundSource = Just source }

new :: ResourceTracker
        -> WrapMap
        -> WrapPoint
        -> Angle
        -> Ninja
new rt wmap center' angle' =
  Ninja { center = center'
        , angle = angle'
        , idealTargetLocation = Nothing
        , velocity = (0.0, 0.0)
        , wrapMap = wmap
        , launchTube = []
        , sinceLastShot = 0.0
        , integrity = maxIntegrity
        , vision = Nothing
        , resourceTracker = rt
        , queueShotSound = False
        , shotSoundSource = Nothing
        }

instance Observant Ninja where

  updateVision self arena = self { vision = Just arena }


updateAngle t self
 = case vision self of
     Nothing -> self
     Just a -> case lance a of
                Nothing -> self
                Just l -> let sDir = angle self in
                          let sDir' = if sDir == 0.0 / 0.0
                                        then 0.1
                                        else sDir in
                          let tDir = vectorDirection
                                       (vectorRelation
                                         (wrapMap self)
                                         (center self)
                                         (M.center l)) in
                          let adj
                                | tDir - sDir' > adjAngle = radialVelocity * t
                                | tDir - sDir' < (-1) * adjAngle = (-radialVelocity) * t
                                | otherwise = 0.0 in
                          self { angle = angle self + adj }

updateVelocity :: Time -> Ninja -> Ninja
updateVelocity t self =
  let thrustingVelocity = M.calcNewVelocity
                              (velocity self)
                              accelerationRate
                              (angle self)
                              maxVelocityMag
                              t in
  let velocity' = case vision self of
                    Nothing -> velocity self
                    Just a ->
                      case lance a of
                        Nothing -> velocity self
                        Just l -> let sDir = angle self in
                                  let sDir' = if sDir == 0.0 / 0.0
                                                then 0.1
                                                else sDir in
                                  let tDir = vectorDirection
                                               (vectorRelation
                                                 (wrapMap self)
                                                 (center self)
                                                 (M.center l)) in
                                  if abs (tDir - sDir') <= adjAngle
                                    then thrustingVelocity
                                    else velocity self in
  self { velocity = velocity' }

instance Animation Ninja where
  image self _ = Rotate (radToDeg
                          (double2Float
                            (angle self)) * (-1) - 90)
                              pic
    where pic = fromMaybe
                 (Scale 0.20 0.20
                    (Color white
                    (Text "Error! Missing image!")))
                  (getImage rt "ninja.bmp")
          rt = resourceTracker self

instance M.Locatable Ninja where
  center = center

instance M.Moving Ninja where
  velocity = velocity

instance M.Colliding Ninja where
  collisionRadius _ = 40.0

instance InternallyUpdating Ninja where

  preUpdate self t = (updateFiringInformation t
                        . updateIdealTargetLocation t
                        . updateVelocity t
                        . updateAngle t) self

  postUpdate self t =
    let center' = fromMaybe (center self) (idealTargetLocation self) in
    self { center = center'
         , idealTargetLocation = Nothing
         }

updateFiringInformation t self =
  let sinceLastShot' = sinceLastShot self + t in
    if sinceLastShot' >= shotDelay
      then self { sinceLastShot = 0.0
                , launchTube = projectile : launchTube self
                , queueShotSound = True
                }
      else self { sinceLastShot = sinceLastShot' }
  where projectile = Projectile
                       (P.Blade.new
                         (wrapMap self)
                         (resourceTracker self)
                         pAngle
                         (center self)
                         (velocity self))
        pSpeed = P.Blade.speed
        pAngle = case vision self of
                   Nothing -> angle self
                   Just arena ->
                     case lance arena of
                       Nothing -> angle self
                       Just l -> targetingA
                                   pSpeed
                                   (vectorRelation
                                     (U.wrapMap arena)
                                     (center self)
                                     (M.center l))
                                   (subV
                                     (M.velocity l)
                                     (M.velocity self))

updateIdealTargetLocation :: Time -> Ninja -> Ninja
updateIdealTargetLocation t self =
  self { idealTargetLocation = Just (M.idealNewLocation (wrapMap self)
                                                        (center self)
                                                        (velocity self)
                                                        t)
        }

instance Launcher Ninja where

  deployProjectiles self = (launchTube self, self { launchTube = [] })

instance Transient Ninja where

  expired' self = if integrity self > 0.0
                    then Nothing
                    else Just [aeffect]
    where aeffect = AfterEffect (SimpleExplosion.new (resourceTracker self)
                                                     (wrapMap self)
                                                     (center self)
                                                     (velocity self))

instance Damageable Ninja where

  inflictDamage self d = self { integrity = max 0.0 (integrity self - d) }

instance Damaging Ninja where

  damageEnergy self = kamikazeDamage