edge-0.8.2: Projectile/Cannon.hs
module Projectile.Cannon ( Cannon(..)
, new
) where
import Combat
import Animation
import Updating
import Graphics.Gloss.Data.Picture
import Graphics.Gloss.Data.Color
import Data.WrapAround
import qualified Moving as M
import GHC.Float
import Common
velocityC = 500.0
rangeC = 800.0
integrityMax = 60.0
punch = 4.0
radiusC = 12.0
data Cannon =
Cannon { velocity :: Velocity
, center :: WrapPoint
, rangeLeft :: Double
, wrapMap :: WrapMap
, idealNewCenter :: Maybe WrapPoint
, integrity :: Double
, clock :: Time
}
-- angle is radians
new :: WrapMap -> Angle -> WrapPoint -> Velocity -> Cannon
new wmap angle center' (vpx, vpy) =
let x = cos angle * velocityC in
let y = sin angle * velocityC in
Cannon { velocity = (x + vpx, y + vpy)
, center = center'
, rangeLeft = rangeC
, wrapMap = wmap
, idealNewCenter = Nothing
, clock = 0.0
, integrity = integrityMax
}
instance Animation Cannon where
image self t = let r = fromInteger (ceiling (clock self)) - clock self in
Color (c r)
(Rotate 45.0
(Circle (double2Float radiusC)))
where c x | x < 0.10 = blue
| x < 0.20 = cyan
| x < 0.30 = blue
| x < 0.40 = cyan
| x < 0.50 = blue
| x < 0.60 = cyan
| x < 0.70 = blue
| x < 0.80 = cyan
| x < 0.90 = blue
| otherwise = cyan
instance M.Colliding Cannon where
collisionRadius self = radiusC
instance M.Moving Cannon where
velocity self = Projectile.Cannon.velocity self
instance M.Locatable Cannon where
center self = Projectile.Cannon.center self
instance SimpleTransient Cannon where
expired self = rangeLeft self <= 0.0 || integrity self <= 0.0
instance InternallyUpdating Cannon where
preUpdate self t = let s' = updateIdealTargetCenter t self in
s' { clock = clock self + t }
postUpdate self t =
let center' = case idealNewCenter self of
Nothing -> center self
Just x -> x in
self { center = center'
, idealNewCenter = Nothing
}
updateIdealTargetCenter :: Time -> Cannon -> Cannon
updateIdealTargetCenter t self =
let newLoc = M.idealNewLocation (wrapMap self)
(center self)
(velocity self)
t in
self { idealNewCenter = Just (newLoc)
, rangeLeft = max 0.0 $ rangeLeft self - distance (wrapMap self)
(center self)
(newLoc)
}
instance Damaging Cannon where
damageEnergy self = punch
instance Transient Cannon where
expired' self = if rangeLeft self <= 0.0 || integrity self <= 0.0
then Just []
else Nothing
instance Damageable Cannon where
inflictDamage self d = self { integrity = integrity self - d }