edge-0.8.2: Projectile/BulletMkI.hs
module Projectile.BulletMkI ( BulletMkI(..)
, new
) where
import Combat
import Animation
import Updating
import Graphics.Gloss.Data.Picture
import Graphics.Gloss.Data.Color
import Data.WrapAround
import qualified Moving as M
import Common
velocityC = 700.0
rangeC = 1000.0
data BulletMkI =
BulletMkI { velocity :: Velocity
, center :: WrapPoint
, rangeLeft :: Double
, wrapMap :: WrapMap
, idealNewCenter :: Maybe WrapPoint
, impacted :: Bool
, clock :: Time
}
-- angle is radians
new :: WrapMap -> Angle -> WrapPoint -> Velocity -> BulletMkI
new wmap angle center' (vpx, vpy) =
let x = cos angle * velocityC in
let y = sin angle * velocityC in
BulletMkI { velocity = (x + vpx, y + vpy)
, center = center'
, rangeLeft = rangeC
, wrapMap = wmap
, idealNewCenter = Nothing
, impacted = False
, clock = 0.0
}
instance Animation BulletMkI where
image self t = let r = fromInteger (ceiling (clock self)) - clock self in
Color (c r)
(Rotate 45.0
(Circle 2.0))
where c x | x < 0.10 = blue
| x < 0.20 = cyan
| x < 0.30 = blue
| x < 0.40 = cyan
| x < 0.50 = blue
| x < 0.60 = cyan
| x < 0.70 = blue
| x < 0.80 = cyan
| x < 0.90 = blue
| otherwise = cyan
instance M.Colliding BulletMkI where
collisionRadius b = 1.0
instance M.Moving BulletMkI where
velocity b = Projectile.BulletMkI.velocity b
instance M.Locatable BulletMkI where
center b = Projectile.BulletMkI.center b
instance SimpleTransient BulletMkI where
expired b = rangeLeft b <= 0.0
instance InternallyUpdating BulletMkI where
preUpdate self t = let s' = updateIdealTargetCenter t self in
s' { clock = clock self + t }
postUpdate self t =
let center' = case idealNewCenter self of
Nothing -> center self
Just x -> x in
self { center = center'
, idealNewCenter = Nothing
}
updateIdealTargetCenter :: Time -> BulletMkI -> BulletMkI
updateIdealTargetCenter t self =
let newLoc = M.idealNewLocation (wrapMap self)
(center self)
(velocity self)
t in
self { idealNewCenter = Just (newLoc)
, rangeLeft = max 0.0 $ rangeLeft self - distance (wrapMap self)
(center self)
(newLoc)
}
instance Damaging BulletMkI where
damageEnergy b = 1.0
instance Transient BulletMkI where
expired' self = if impacted self || rangeLeft self <= 0.0
then Just []
else Nothing
instance Damageable BulletMkI where
inflictDamage self d = if d > 0 then self { impacted = True }
else self