edge-0.8.18: Projectile/Cannon.hs
module Projectile.Cannon ( Cannon(..)
, new
, prj
) where
import Combat ( Damageable(..), Damaging(..), Projectile(..) )
import Animation ( Animation(..) )
import Updating
( SimpleTransient(..), Transient(..), InternallyUpdating(..) )
import Graphics.Gloss.Data.Picture ( Picture(Circle, Color) )
import Graphics.Gloss.Data.Color ( cyan, blue )
import Data.WrapAround ( WP, WM, distance )
import qualified Moving as M
( Colliding(..), Moving(..), Locatable(..), newLocation )
import Common ( Velocity, Angle, Time )
import Math ( remF, appPair, zeroOrLess )
import GHC.Float ( double2Float )
velocityC = 500.0
rangeC = 800.0
integrityMax = 60.0
damE = 4
radiusC = 12.0
data Cannon =
Cannon { velocity :: Velocity
, center :: WP
, rangeLeft :: Double
, wrapMap :: WM
, impacted :: Bool
, clock :: Time
, integrity :: Double
}
new a b c (d, e) =
Cannon { velocity = (x + d, y + e)
, center = c
, rangeLeft = rangeC
, wrapMap = a
, impacted = False
, clock = 0.0
, integrity = integrityMax
}
where (x, y) = appPair ((* velocityC) . ($ b)) (cos, sin)
instance Animation Cannon where
image s t = (Color (c r) . Circle) (double2Float radiusC)
where c x | x < 0.10 = blue
| otherwise = cyan
r = remF (clock s) 0.2
instance M.Colliding Cannon where
collisionRadius _ = radiusC
instance M.Moving Cannon where
velocity = velocity
instance M.Locatable Cannon where
center = center
expirationFormula s = f rangeLeft || f integrity where f g = (zeroOrLess . g) s
instance SimpleTransient Cannon where
expired = expirationFormula
instance InternallyUpdating Cannon where
preUpdate s t = s { clock = clock s + t }
postUpdate s t = s { center = a, rangeLeft = r }
where a = M.newLocation (wrapMap s) (center s) (velocity s) t
r = max 0 (rangeLeft s - distance (wrapMap s) (center s) a)
instance Damaging Cannon where
damageEnergy _ = damE
instance Transient Cannon where
expired' s = if expirationFormula s then Just [] else Nothing
instance Damageable Cannon where
inflictDamage s d = s { integrity = integrity s - d }
-- | Func abstracting construction of 'Cannon' projectile
prj :: (M.Moving a)
=> a -- ^ object receiving projectile
-> (a -> WM) -- ^ func which retrieves WM from object
-> Angle -- ^ firing angle
-> Projectile
prj a f b = Projectile (new (f a) b (M.center a) (M.velocity a))