edge-0.8.16: Animation.hs
module Animation where
import Graphics.Gloss.Data.Picture ( Picture(..) )
import Data.WrapAround (WP)
import Sound.ALUT ( DistanceModel(InverseDistanceClamped)
, Source
, ($=)
, play
, stop
, genObjectNames
, buffer
)
import ResourceTracker
import Common (Time)
import GHC.Float ( double2Float )
import Math ( radToDeg )
class Animation a where
image :: a -> Time -> Picture
class Audible a where
processAudio :: a -> WP -> IO a
terminateAudio :: a -> IO a
{-
Note to self: I need to terminateAudio for the purpose of stopping sound
from Audible objects before they vanish (e.g., before a level change).
However, I am also concerned about the fact that the Sound.OpenAL API
doesn't seem to have any call for destroying a Source. I wonder if this is
handled automatically somehow, if I this will lead to a memory leak, with
Source objects accumulating in whatever system stores them.
-}
audioReferenceDistance = 300.0 :: Float
audioRolloffFactor = 3.0 :: Float
audioDistanceModel = InverseDistanceClamped
handSndSrc
:: a -- ^ the object
-> (a -> Bool) -- ^ func which checks if sound queued to play
-> (a -> Maybe Source) -- ^ func which retrieves source from object
-> (a -> a) -- ^ func which unqueues shot sound
-> (a -> RT) -- ^ func which gets resource tracker
-> String -- ^ name of sound file
-> (a -> Source -> a) -- ^ func which sets source in object
-> IO a
-- |Abstraction for playing a sound source when queued.
handSndSrc a f h i k e l
= do if f a then g a else return a
where g b = do case h b of
Just x -> do play [x]
return (i b)
Nothing -> do j b >>= g
j d = do [c] <- genObjectNames 1
buffer c $= getSound (k d) e
return (l d c)
-- |Abstraction for terminating a sound source in an object.
termSndSrc
:: a -- ^ the object
-> (a -> Maybe Source) -- ^ func which retrieves source from object
-> IO a
termSndSrc a f = case f a of
Nothing -> return a
Just x -> do stop [x]
return a
-- |The angle of many images have to be rotated because of differing ideas
-- of angle orientation between my code and the gloss framework
reorient a b = Rotate ((double2Float . negate . radToDeg) a - 90) b