dynamic-graph-0.1.0.2: shaders/fill_line.frag
#version 110
uniform sampler2D texture;
uniform sampler2D colorMap;
varying vec2 f_coord;
uniform float offset;
uniform float scale;
void main() {
float graph_height = texture2D(texture, vec2(f_coord.x, 0)).r;
if(f_coord.y < graph_height){
gl_FragColor = texture2D(colorMap, vec2(f_coord.y * scale + offset, 0));
} else {
gl_FragColor = vec4(0, 0, 0, 0);
}
}