dynamic-graph-0.1.0.2: shaders/cairo.vert
#version 110
attribute vec2 coord;
varying vec2 f_coord;
void main(){
gl_Position = vec4(coord, 0, 1);
vec2 f_coord_p = (coord + vec2(1.0, 1.0)) / 2.0;
f_coord = vec2(f_coord_p.x, 1.0 - f_coord_p.y);
}