dynamic-graph-0.1.0.0: shaders/texture_line.vert
#version 110
attribute float coord;
uniform sampler2D texture;
void main(){
float y = texture2D(texture, vec2((coord + 1.0)/2.0, 0)).r;
gl_Position = vec4(coord, y, 0, 1);
}
#version 110
attribute float coord;
uniform sampler2D texture;
void main(){
float y = texture2D(texture, vec2((coord + 1.0)/2.0, 0)).r;
gl_Position = vec4(coord, y, 0, 1);
}