dovin-0.2: src/Dovin/V1.hs
module Dovin.V1
( module Dovin.Dump
, module Dovin.Actions
, module Dovin.Attributes
, module Dovin.Builder
, module Dovin.Formatting
, module Dovin.Helpers
, module Dovin.Types
, validate
, validateLife
, withLocation
, activate
, trigger
) where
import Dovin.Dump
import Dovin.Actions hiding (validate, validateLife, activate, trigger, fork)
import qualified Dovin.Actions
import Dovin.Attributes
import Dovin.Builder hiding (withLocation)
import Dovin.Formatting
import Dovin.Helpers
import Dovin.Monad
import Dovin.Types
import Control.Monad.Reader (local)
import Control.Lens (set, view)
-- | Validate that a card matches a matcher.
--
-- > validate "Angrath's Marauders" $ matchAttribute "pirate"
--
-- [Validates]
--
-- * Card matches matcher.
validate :: CardName -> CardMatcher -> GameMonad ()
validate = flip Dovin.Actions.validate
-- | Validates a player has a specific life total.
--
-- > validateLife Opponent 0
--
-- [Validates]
--
-- * Player life equals amount.
validateLife :: Player -> Int -> GameMonad ()
validateLife = flip Dovin.Actions.validateLife
-- | Set the location of the created card.
withLocation :: CardLocation -> GameMonad () -> GameMonad ()
withLocation loc = local (set (envTemplate . cardLocation) loc)
activate mana targetName = do
card <- requireCard targetName mempty
actor <- view envActor
validate targetName $ matchController actor
spendMana mana
return ()
trigger targetName = do
-- TODO: Technically some cards can trigger from other zones, figure out best
-- way to represent.
card <- requireCard targetName matchInPlay
return ()