{-# LANGUAGE BangPatterns #-}
-- | Like Throughput, but send every ping from a different process
-- (i.e., require a lightweight connection per ping)
import System.Environment
import Control.Monad
import Control.Applicative
import Control.Distributed.Process
import Control.Distributed.Process.Node
import Network.Transport.TCP (createTransport, defaultTCPAddr, defaultTCPParameters)
import Data.Binary (encode, decode)
import qualified Data.ByteString.Lazy as BSL
counter :: Process ()
counter = go 0
where
go :: Int -> Process ()
go !n = do
b <- expect
case b of
Nothing -> go (n + 1)
Just them -> send them n >> go 0
count :: Int -> ProcessId -> Process ()
count n them = do
us <- getSelfPid
replicateM_ n . spawnLocal $ send them (Nothing :: Maybe ProcessId)
send them (Just us)
n' <- expect
liftIO $ print (n == n')
initialProcess :: String -> Process ()
initialProcess "SERVER" = do
us <- getSelfPid
liftIO $ BSL.writeFile "counter.pid" (encode us)
counter
initialProcess "CLIENT" = do
n <- liftIO $ getLine
them <- liftIO $ decode <$> BSL.readFile "counter.pid"
count (read n) them
main :: IO ()
main = do
[role, host, port] <- getArgs
trans <- createTransport (defaultTCPAddr host port) defaultTCPParameters
case trans of
Right transport -> do node <- newLocalNode transport initRemoteTable
runProcess node $ initialProcess role
Left other -> error $ show other