diagrams-lib-1.0: src/Diagrams/TwoD/Vector.hs
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE TypeFamilies #-}
{-# LANGUAGE ViewPatterns #-}
-----------------------------------------------------------------------------
-- |
-- Module : Diagrams.TwoD.Vector
-- Copyright : (c) 2011 diagrams-lib team (see LICENSE)
-- License : BSD-style (see LICENSE)
-- Maintainer : diagrams-discuss@googlegroups.com
--
-- Two-dimensional vectors.
--
-----------------------------------------------------------------------------
module Diagrams.TwoD.Vector
( -- * Special 2D vectors
unitX, unitY, unit_X, unit_Y
-- * Converting between vectors and angles
, direction, angleBetween, fromDirection, e
-- * 2D vector utilities
, perp, leftTurn
) where
import Data.VectorSpace ((<.>))
import Diagrams.TwoD.Types
import Diagrams.Coordinates
-- | The unit vector in the positive X direction.
unitX :: R2
unitX = 1 ^& 0
-- | The unit vector in the positive Y direction.
unitY :: R2
unitY = 0 ^& 1
-- | The unit vector in the negative X direction.
unit_X :: R2
unit_X = (-1) ^& 0
-- | The unit vector in the negative Y direction.
unit_Y :: R2
unit_Y = 0 ^& (-1)
-- | Compute the direction of a vector, measured counterclockwise from
-- the positive x-axis as a fraction of a full turn. The zero
-- vector is arbitrarily assigned the direction 0.
direction :: Angle a => R2 -> a
direction (coords -> x :& y) = convertAngle . Rad $ atan2 y x
-- | Compute the counterclockwise angle from the first vector to the second.
angleBetween :: (Angle a, Num a, Ord a) => R2 -> R2 -> a
angleBetween v1 v2
| d2 > d1 = d2 - d1
| otherwise = fullTurn + d2 - d1
where
d1 = direction v1
d2 = direction v2
-- | Convert an angle into a unit vector pointing in that direction.
fromDirection :: Angle a => a -> R2
fromDirection a = cos a' ^& sin a'
where Rad a' = convertAngle a
-- | A convenient synonym for 'fromDirection'.
e :: Angle a => a -> R2
e = fromDirection
-- | @perp v@ is perpendicular to and has the same magnitude as @v@.
-- In particular @perp v == rotateBy (1/4) v@.
perp :: R2 -> R2
perp (coords -> x :& y) = (-y) ^& x
-- | @leftTurn v1 v2@ tests whether the direction of @v2@ is a left
-- turn from @v1@ (that is, if the direction of @v2@ can be obtained
-- from that of @v1@ by adding an angle 0 <= theta <= tau/2).
leftTurn :: R2 -> R2 -> Bool
leftTurn v1 v2 = (v1 <.> perp v2) < 0