diagrams-lib-1.0: src/Diagrams/ThreeD/Vector.hs
{-# LANGUAGE FlexibleContexts
, TypeFamilies
, ViewPatterns
#-}
-----------------------------------------------------------------------------
-- |
-- Module : Diagrams.ThreeD.Vector
-- Copyright : (c) 2013 diagrams-lib team (see LICENSE)
-- License : BSD-style (see LICENSE)
-- Maintainer : diagrams-discuss@googlegroups.com
--
-- Three-dimensional vectors.
--
-----------------------------------------------------------------------------
module Diagrams.ThreeD.Vector
( -- * Special 2D vectors
unitX, unitY, unitZ, unit_X, unit_Y, unit_Z,
-- * Converting between vectors and angles
direction, fromDirection, angleBetween, angleBetweenDirs
) where
import Control.Lens (op)
import Data.VectorSpace
import Data.Cross
import Diagrams.ThreeD.Types
import Diagrams.Coordinates
-- | The unit vector in the positive X direction.
unitX :: R3
unitX = 1 ^& 0 ^& 0
-- | The unit vector in the positive Y direction.
unitY :: R3
unitY = 0 ^& 1 ^& 0
-- | The unit vector in the positive Z direction.
unitZ :: R3
unitZ = 0 ^& 0 ^& 1
-- | The unit vector in the negative X direction.
unit_X :: R3
unit_X = (-1) ^& 0 ^& 0
-- | The unit vector in the negative Y direction.
unit_Y :: R3
unit_Y = 0 ^& (-1) ^& 0
-- | The unit vector in the negative Z direction.
unit_Z :: R3
unit_Z = 0 ^& 0 ^& (-1)
-- | @direction v@ is the direction in which @v@ points. Returns an
-- unspecified value when given the zero vector as input.
direction :: Direction d => R3 -> d
direction v
| r == 0 = fromSpherical $ Spherical zero zero
| otherwise = fromSpherical $ Spherical θ φ where
r = magnitude v
(x,y,z) = unr3 v
φ = Rad . asin $ z / r
θ = Rad . atan2 y $ x
zero = Rad $ 0
-- | @fromDirection d@ is the unit vector in the direction @d@.
fromDirection :: Direction d => d -> R3
fromDirection (toSpherical -> (Spherical θ' φ')) = r3 (x,y,z) where
θ = op Rad $ θ'
φ = op Rad $ φ'
x = cos θ * cos φ
y = sin θ * cos φ
z = sin φ
-- | compute the positive angle between the two vectors in their common plane
angleBetween :: (Angle a, Num a, Ord a) => R3 -> R3 -> a
angleBetween v1 v2 = convertAngle . Rad $
atan2 (magnitude $ cross3 v1 v2) (v1 <.> v2)
-- | compute the positive angle between the two vectors in their common plane
angleBetweenDirs :: (Direction d, Angle a, Num a, Ord a) => d -> d -> a
angleBetweenDirs d1 d2 = angleBetween (fromDirection d1) (fromDirection d2)