diagrams-lib-0.1: src/Diagrams/TwoD/Shapes.hs
{-# LANGUAGE TypeFamilies, FlexibleContexts #-}
-----------------------------------------------------------------------------
-- |
-- Module : Diagrams.TwoD.Shapes
-- Copyright : (c) 2011 diagrams-lib team (see LICENSE)
-- License : BSD-style (see LICENSE)
-- Maintainer : diagrams-discuss@googlegroups.com
--
-- Various two-dimensional shapes.
--
-----------------------------------------------------------------------------
module Diagrams.TwoD.Shapes
(
-- * Miscellaneous
hrule, vrule
-- * General polygons
, polygon, polygonPath, polygonVertices
, PolygonOpts(..), PolygonOrientation(..)
-- * Special polygons
, square
, starPolygon
, eqTriangle
) where
import Graphics.Rendering.Diagrams
import Diagrams.Path
import Diagrams.TwoD.Path
import Diagrams.TwoD.Types
import Diagrams.TwoD.Transform
import Diagrams.TwoD.Align
import Diagrams.Util
import Data.Default
-- | Create a centered horizontal line of the given length.
hrule :: (Backend b R2, Renderable (Path R2) b) => Double -> Diagram b R2
hrule d = centerX . stroke $ fromOffsets [(d,0)]
-- | Create a centered vertical line of the given length.
vrule :: (Backend b R2, Renderable (Path R2) b) => Double -> Diagram b R2
vrule d = centerY . stroke $ fromOffsets [(0,d)]
-- | Determine how a polygon should be oriented.
data PolygonOrientation = NoOrient -- ^ No special orientation; one
-- vertex will be at (1,0).
-- This is the default.
| OrientToX -- ^ Orient so the botommost edge
-- is parallel to the x-axis.
| OrientToY -- ^ Orient so the leftmost edge
-- is parallel to the y-axis.
deriving (Eq, Ord, Show, Read)
data PolygonOpts = PolygonOpts {
sides :: Int -- ^ Number of sides; the default is 5.
, edgeSkip :: Int -- ^ Create star polygons by setting the
-- edge skip to some number other than 1
-- (the default). With an edge skip of n,
-- edges will connect every nth vertex.
, orientation :: PolygonOrientation
-- ^ Determine how the polygon should be
-- oriented.
}
deriving (Eq, Ord, Show, Read)
instance Default PolygonOpts where
def = PolygonOpts { sides = 5, edgeSkip = 1, orientation = NoOrient }
-- | Create a regular polygon from the given options.
polygon :: (Backend b R2, Renderable (Path R2) b) => PolygonOpts -> Diagram b R2
polygon = stroke . polygonPath
-- | Create a closed regular polygonal path from the given options.
polygonPath :: (PathLike p, V p ~ R2) => PolygonOpts -> p
polygonPath = close . fromVertices . polygonVertices
-- | Generate the vertices of a regular polygon from the given
-- options.
polygonVertices :: PolygonOpts -> [P2]
polygonVertices opts = orient . take n . iterate (rotate angle) $ start
where start = translateX 1 origin
angle = (fromIntegral $ edgeSkip opts) * 2*pi / fromIntegral n
n = sides opts
orient | orientation opts == OrientToX = orientX
| orientation opts == OrientToY = orientY
| otherwise = id
orientX | odd n = rotateBy (1/4)
| n `mod` 4 == 0 = rotate (angle/2)
| otherwise = id
orientY | even n = rotate (angle/2)
| otherwise = id
-- | A sqaure with its center at the origin and sides of length 1,
-- oriented parallel to the axes.
square :: (Backend b R2, Renderable (Path R2) b) => Diagram b R2
square = scale (1/sqrt 2) $ polygon def { sides = 4, orientation = OrientToX }
-- | @starPolygon p q@ creates a star polygon, where @p@ indicates the
-- number of vertices, and an edge connects every @q@th vertex.
starPolygon :: (Backend b R2, Renderable (Path R2) b) => Int -> Int -> Diagram b R2
starPolygon p q = polygon def { sides = p, edgeSkip = q }
-- | An equilateral triangle, with radius 1 and base parallel to the
-- x-axis.
eqTriangle :: (Backend b R2, Renderable (Path R2) b) => Diagram b R2
eqTriangle = polygon with {sides = 3, orientation = OrientToX}
{-
pentagon :: (Backend b R2, Renderable (Path R2) b) => Diagram b R2
pentagon = writeMe "pentagon"
hexagon :: (Backend b R2, Renderable (Path R2) b) => Diagram b R2
hexagon = writeMe "hexagon"
septagon :: (Backend b R2, Renderable (Path R2) b) => Diagram b R2
septagon = writeMe "septagon"
octagon :: (Backend b R2, Renderable (Path R2) b) => Diagram b R2
octagon = writeMe "octagon"
nonagon :: (Backend b R2, Renderable (Path R2) b) => Diagram b R2
nonagon = writeMe "nonagon"
decagon :: (Backend b R2, Renderable (Path R2) b) => Diagram b R2
decagon = writeMe "decagon"
-- | Construct a triangle from three side lengths, if possible. The
-- longest side will be parallel to the x-axis.
triangleFromSides :: (Backend b R2, Renderable (Path R2) b)
=> Double -> Double -> Double -> Maybe (Diagram b R2)
triangleFromSides = writeMe "triangleFromSides"
-}