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dear-imgui-impl-sdlgpu3-1.0.0: cbits/dcimgui_impl_sdlgpu3.cpp

// THIS FILE HAS BEEN AUTO-GENERATED BY THE 'DEAR BINDINGS' GENERATOR.
// **DO NOT EDIT DIRECTLY**
// https://github.com/dearimgui/dear_bindings

#include "imgui.h"
#include "imgui_impl_sdlgpu3.h"

#include <stdio.h>

// Wrap this in a namespace to keep it separate from the C++ API
// This define prevents #defines in the header getting defined again (as they are already in the normal header above),
// and thus generating redefinition warnings
#define DEAR_BINDINGS_INTERNAL_GLUE_CODE
namespace cimgui
{
#include "dcimgui_impl_sdlgpu3.h"
}
#undef DEAR_BINDINGS_INTERNAL_GLUE_CODE


// By-value struct conversions

static inline cimgui::ImVec2 ConvertFromCPP_ImVec2(const ::ImVec2& src)
{
    cimgui::ImVec2 dest;
    dest.x = src.x;
    dest.y = src.y;
    return dest;
}

static inline ::ImVec2 ConvertToCPP_ImVec2(const cimgui::ImVec2& src)
{
    ::ImVec2 dest;
    dest.x = src.x;
    dest.y = src.y;
    return dest;
}

static inline cimgui::ImVec4 ConvertFromCPP_ImVec4(const ::ImVec4& src)
{
    cimgui::ImVec4 dest;
    dest.x = src.x;
    dest.y = src.y;
    dest.z = src.z;
    dest.w = src.w;
    return dest;
}

static inline ::ImVec4 ConvertToCPP_ImVec4(const cimgui::ImVec4& src)
{
    ::ImVec4 dest;
    dest.x = src.x;
    dest.y = src.y;
    dest.z = src.z;
    dest.w = src.w;
    return dest;
}

static inline cimgui::ImTextureRef ConvertFromCPP_ImTextureRef(const ::ImTextureRef& src)
{
    cimgui::ImTextureRef dest;
    dest._TexData = reinterpret_cast<cimgui::ImTextureData*>(src._TexData);
    dest._TexID = src._TexID;
    return dest;
}

static inline ::ImTextureRef ConvertToCPP_ImTextureRef(const cimgui::ImTextureRef& src)
{
    ::ImTextureRef dest;
    dest._TexData = reinterpret_cast<::ImTextureData*>(src._TexData);
    dest._TexID = src._TexID;
    return dest;
}

static inline cimgui::ImColor ConvertFromCPP_ImColor(const ::ImColor& src)
{
    cimgui::ImColor dest;
    dest.Value.x = src.Value.x;
    dest.Value.y = src.Value.y;
    dest.Value.z = src.Value.z;
    dest.Value.w = src.Value.w;
    return dest;
}

static inline ::ImColor ConvertToCPP_ImColor(const cimgui::ImColor& src)
{
    ::ImColor dest;
    dest.Value.x = src.Value.x;
    dest.Value.y = src.Value.y;
    dest.Value.z = src.Value.z;
    dest.Value.w = src.Value.w;
    return dest;
}

// Function stubs

#ifndef IMGUI_DISABLE

CIMGUI_IMPL_API bool cimgui::cImGui_ImplSDLGPU3_Init(cimgui::ImGui_ImplSDLGPU3_InitInfo* info)
{
    return ::ImGui_ImplSDLGPU3_Init(reinterpret_cast<::ImGui_ImplSDLGPU3_InitInfo*>(info));
}

CIMGUI_IMPL_API void cimgui::cImGui_ImplSDLGPU3_Shutdown(void)
{
    ::ImGui_ImplSDLGPU3_Shutdown();
}

CIMGUI_IMPL_API void cimgui::cImGui_ImplSDLGPU3_NewFrame(void)
{
    ::ImGui_ImplSDLGPU3_NewFrame();
}

CIMGUI_IMPL_API void cimgui::cImGui_ImplSDLGPU3_PrepareDrawData(cimgui::ImDrawData* draw_data, SDL_GPUCommandBuffer* command_buffer)
{
    ::ImGui_ImplSDLGPU3_PrepareDrawData(reinterpret_cast<::ImDrawData*>(draw_data), command_buffer);
}

CIMGUI_IMPL_API void cimgui::cImGui_ImplSDLGPU3_RenderDrawData(cimgui::ImDrawData* draw_data, SDL_GPUCommandBuffer* command_buffer, SDL_GPURenderPass* render_pass, SDL_GPUGraphicsPipeline* pipeline)
{
    ::ImGui_ImplSDLGPU3_RenderDrawData(reinterpret_cast<::ImDrawData*>(draw_data), command_buffer, render_pass, pipeline);
}

CIMGUI_IMPL_API void cimgui::cImGui_ImplSDLGPU3_CreateDeviceObjects(void)
{
    ::ImGui_ImplSDLGPU3_CreateDeviceObjects();
}

CIMGUI_IMPL_API void cimgui::cImGui_ImplSDLGPU3_DestroyDeviceObjects(void)
{
    ::ImGui_ImplSDLGPU3_DestroyDeviceObjects();
}

CIMGUI_IMPL_API void cimgui::cImGui_ImplSDLGPU3_UpdateTexture(cimgui::ImTextureData* tex)
{
    ::ImGui_ImplSDLGPU3_UpdateTexture(reinterpret_cast<::ImTextureData*>(tex));
}

CIMGUI_IMPL_API cimgui::ImGui_ImplSDLGPU3_RenderState* cimgui::cImGui_ImplSDLGPU3_GetRenderState(void)
{
    return reinterpret_cast<::cimgui::ImGui_ImplSDLGPU3_RenderState*>(::ImGui_ImplSDLGPU3_GetRenderState());
}

#endif // #ifndef IMGUI_DISABLE