cuda-0.2: examples/src/simpleTexture/simpleTexture.cu
/*
* Copyright 1993-2010 NVIDIA Corporation. All rights reserved.
*
* NVIDIA Corporation and its licensors retain all intellectual property and
* proprietary rights in and to this software and related documentation.
* Any use, reproduction, disclosure, or distribution of this software
* and related documentation without an express license agreement from
* NVIDIA Corporation is strictly prohibited.
*
* Please refer to the applicable NVIDIA end user license agreement (EULA)
* associated with this source code for terms and conditions that govern
* your use of this NVIDIA software.
*
*/
#ifndef _SIMPLETEXTURE_KERNEL_H_
#define _SIMPLETEXTURE_KERNEL_H_
// declare texture reference for 2D float texture
texture<float, 2, cudaReadModeElementType> tex;
////////////////////////////////////////////////////////////////////////////////
//! Transform an image using texture lookups
//! @param g_odata output data in global memory
////////////////////////////////////////////////////////////////////////////////
extern "C"
__global__ void
transformKernel( float* g_odata, int width, int height, float theta)
{
// calculate normalized texture coordinates
unsigned int x = blockIdx.x*blockDim.x + threadIdx.x;
unsigned int y = blockIdx.y*blockDim.y + threadIdx.y;
float u = x / (float) width;
float v = y / (float) height;
// transform coordinates
u -= 0.5f;
v -= 0.5f;
float tu = u*cosf(theta) - v*sinf(theta) + 0.5f;
float tv = v*cosf(theta) + u*sinf(theta) + 0.5f;
// read from texture and write to global memory
g_odata[y*width + x] = tex2D(tex, tu, tv);
}
#endif // #ifndef _SIMPLETEXTURE_KERNEL_H_