cuda-0.11.0.0: src/Foreign/CUDA/Runtime/Event.chs
{-# LANGUAGE BangPatterns #-}
{-# LANGUAGE CPP #-}
{-# LANGUAGE EmptyDataDecls #-}
{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TemplateHaskell #-}
--------------------------------------------------------------------------------
-- |
-- Module : Foreign.CUDA.Driver.Event
-- Copyright : [2009..2020] Trevor L. McDonell
-- License : BSD
--
-- Event management for C-for-CUDA runtime environment
--
--------------------------------------------------------------------------------
module Foreign.CUDA.Runtime.Event (
-- * Event Management
Event, EventFlag(..), WaitFlag,
create, destroy, elapsedTime, query, record, wait, block
) where
#include "cbits/stubs.h"
{# context lib="cudart" #}
-- Friends
import Foreign.CUDA.Driver.Event ( Event(..), EventFlag(..), WaitFlag )
import Foreign.CUDA.Driver.Stream ( Stream(..), defaultStream )
import Foreign.CUDA.Internal.C2HS
import Foreign.CUDA.Runtime.Error
-- System
import Foreign
import Foreign.C
import Control.Monad ( liftM )
import Control.Exception ( throwIO )
import Data.Maybe ( fromMaybe )
--------------------------------------------------------------------------------
-- Event management
--------------------------------------------------------------------------------
-- |
-- Create a new event
--
{-# INLINEABLE create #-}
create :: [EventFlag] -> IO Event
create !flags = resultIfOk =<< cudaEventCreateWithFlags flags
{-# INLINE cudaEventCreateWithFlags #-}
{# fun unsafe cudaEventCreateWithFlags
{ alloca- `Event' peekEvt*
, combineBitMasks `[EventFlag]' } -> `Status' cToEnum #}
where peekEvt = liftM Event . peek
-- |
-- Destroy an event
--
{-# INLINEABLE destroy #-}
destroy :: Event -> IO ()
destroy !ev = nothingIfOk =<< cudaEventDestroy ev
{-# INLINE cudaEventDestroy #-}
{# fun unsafe cudaEventDestroy
{ useEvent `Event' } -> `Status' cToEnum #}
-- |
-- Determine the elapsed time (in milliseconds) between two events
--
{-# INLINEABLE elapsedTime #-}
elapsedTime :: Event -> Event -> IO Float
elapsedTime !ev1 !ev2 = resultIfOk =<< cudaEventElapsedTime ev1 ev2
{-# INLINE cudaEventElapsedTime #-}
{# fun unsafe cudaEventElapsedTime
{ alloca- `Float' peekFloatConv*
, useEvent `Event'
, useEvent `Event' } -> `Status' cToEnum #}
-- |
-- Determines if a event has actually been recorded
--
{-# INLINEABLE query #-}
query :: Event -> IO Bool
query !ev =
cudaEventQuery ev >>= \rv ->
case rv of
Success -> return True
NotReady -> return False
_ -> throwIO (ExitCode rv)
{-# INLINE cudaEventQuery #-}
{# fun unsafe cudaEventQuery
{ useEvent `Event' } -> `Status' cToEnum #}
-- |
-- Record an event once all operations in the current context (or optionally
-- specified stream) have completed. This operation is asynchronous.
--
{-# INLINEABLE record #-}
record :: Event -> Maybe Stream -> IO ()
record !ev !mst =
nothingIfOk =<< cudaEventRecord ev (maybe defaultStream id mst)
{-# INLINE cudaEventRecord #-}
{# fun unsafe cudaEventRecord
{ useEvent `Event'
, useStream `Stream' } -> `Status' cToEnum #}
-- |
-- Makes all future work submitted to the (optional) stream wait until the given
-- event reports completion before beginning execution. Synchronisation is
-- performed on the device, including when the event and stream are from
-- different device contexts. Requires cuda-3.2.
--
{-# INLINEABLE wait #-}
wait :: Event -> Maybe Stream -> [WaitFlag] -> IO ()
#if CUDART_VERSION < 3020
wait _ _ _ = requireSDK 'wait 3.2
#else
wait !ev !mst !flags =
let st = fromMaybe defaultStream mst
in nothingIfOk =<< cudaStreamWaitEvent st ev flags
{-# INLINE cudaStreamWaitEvent #-}
{# fun unsafe cudaStreamWaitEvent
{ useStream `Stream'
, useEvent `Event'
, combineBitMasks `[WaitFlag]' } -> `Status' cToEnum #}
#endif
-- |
-- Wait until the event has been recorded
--
{-# INLINEABLE block #-}
block :: Event -> IO ()
block !ev = nothingIfOk =<< cudaEventSynchronize ev
{-# INLINE cudaEventSynchronize #-}
{# fun cudaEventSynchronize
{ useEvent `Event' } -> `Status' cToEnum #}