cubicbezier-0.2.0: Geom2D/CubicBezier/Outline.hs
-- | Offsetting bezier curves and stroking curves.
module Geom2D.CubicBezier.Outline
(bezierOffset, bezierOffsetMax)
where
import Geom2D
import Geom2D.CubicBezier.Basic
import Geom2D.CubicBezier.Approximate
import Geom2D.CubicBezier.Curvature
offsetPoint :: Double -> Point -> Point -> Point
offsetPoint dist start tangent =
start ^+^ (rotate90L $* dist *^ normVector tangent)
bezierOffsetPoint :: CubicBezier -> Double -> Double -> (Point, Point)
bezierOffsetPoint cb dist t = (offsetPoint dist p p', p')
where (p, p') = evalBezierDeriv cb t
-- Approximate the bezier curve offset by dist. A positive value
-- means to the left, a negative to the right.
offsetSegment :: Double -> Double -> CubicBezier -> [CubicBezier]
offsetSegment dist tol cb =
approximatePath (bezierOffsetPoint cb dist) 15 tol 0 1
offsetSegmentMax :: Int -> Double -> Double -> CubicBezier -> [CubicBezier]
offsetSegmentMax m dist tol cb =
approximatePathMax m (bezierOffsetPoint cb dist) 15 tol 0 1
-- | Calculate an offset path from the bezier curve to within
-- tolerance. If the distance is positive offset to the left,
-- otherwise to the right. A smaller tolerance may require more bezier
-- curves in the path to approximate the offset curve
bezierOffset :: CubicBezier -- ^ The curve
-> Double -- ^ Offset distance.
-> Double -- ^ Tolerance.
-> [CubicBezier] -- ^ The offset curve
bezierOffset cb dist tol =
--Path $ map BezierSegment $
concatMap (offsetSegment dist tol) $
splitBezierN cb $
findRadius cb dist tol
-- | Like bezierOffset, but limit the number of subpaths for each
-- smooth subsegment. The number should not be smaller than one.
bezierOffsetMax :: Int -> CubicBezier -> Double -> Double -> [CubicBezier]
bezierOffsetMax n cb dist tol =
-- Path $ map BezierSegment $
concatMap (offsetSegmentMax n dist tol) $
splitBezierN cb $
findRadius cb dist tol